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  1. Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.
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  • The PN∗-search algorithm: Application to tsume-shogi.Masahiro Seo, Hiroyuki Iida & Jos W. H. M. Uiterwijk - 2001 - Artificial Intelligence 129 (1-2):253-277.
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  • Games solved: Now and in the future.H. Jaap van den Herik, Jos W. H. M. Uiterwijk & Jack van Rijswijck - 2002 - Artificial Intelligence 134 (1-2):277-311.
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  • Best-first fixed-depth minimax algorithms.Aske Plaat, Jonathan Schaeffer, Wim Pijls & Arie de Bruin - 1996 - Artificial Intelligence 87 (1-2):255-293.
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  • Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information.Edward J. Powley, Peter I. Cowling & Daniel Whitehouse - 2014 - Artificial Intelligence 217 (C):92-116.
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  • Computer shogi.Hiroyuki Iida, Makoto Sakuta & Jeff Rollason - 2002 - Artificial Intelligence 134 (1-2):121-144.
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