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  1. Improving heuristic mini-max search by supervised learning.Michael Buro - 2002 - Artificial Intelligence 134 (1-2):85-99.
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  • The effect of mobility on minimaxing of game trees with random leaf values.Mark Levene & Trevor I. Fenner - 2001 - Artificial Intelligence 130 (1):1-26.
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  • Qualitative simulation of temporal concurrent processes using Time Interval Petri Nets.Vadim Bulitko & David C. Wilkins - 2003 - Artificial Intelligence 144 (1-2):95-124.
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  • Bargaining with limited computation: Deliberation equilibrium.Kate Larson & Tuomas Sandholm - 2001 - Artificial Intelligence 132 (2):183-217.
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  • Partial order bounding: A new approach to evaluation in game tree search.Martin Müller - 2001 - Artificial Intelligence 129 (1-2):279-311.
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