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  1. Subjunctive conditionals and revealed preference.Brian Skyrms - 1998 - Philosophy of Science 65 (4):545-574.
    Subjunctive conditionals are fundamental to rational decision both in single agent and multiple agent decision problems. They need explicit analysis only when they cause problems, as they do in recent discussions of rationality in extensive form games. This paper examines subjunctive conditionals in the theory of games using a strict revealed preference interpretation of utility. Two very different models of games are investigated, the classical model and the limits of reality model. In the classical model the logic of backward induction (...)
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  • The Structure of Normative Control.Joseph Heath - 1998 - Law and Philosophy 17 (4):419 - 441.
    One of the most commonly observed peculiarities of the instrumental conception of rationality is that when applied in contexts of social interaction it sometimes prescribes actions that will predictably result in suboptimal outcomes. Often these outcomes could be avoided if agents were able to credibly commit themselves to refraining from exercising certain options available to them. The prisoners’ dilemma is the classic example. This problem has generated a small growth industry of attempts to modify the instrumental model in order to (...)
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  • The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  • Choice-Driven Counterfactuals.Ilaria Canavotto & Eric Pacuit - 2021 - Journal of Philosophical Logic 51 (2):297-345.
    In this paper, we investigate the semantics and logic of choice-driven counterfactuals, that is, of counterfactuals whose evaluation relies on auxiliary premises about how agents are expected to act, i.e., about their default choice behavior. To do this, we merge one of the most prominent logics of agency in the philosophical literature, namely stit logic, with the well-known logic of counterfactuals due to Stalnaker and Lewis. A key component of our semantics for counterfactuals is to distinguish between deviant and non-deviant (...)
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  • Self-refuting theories of strategic interaction: A paradox of common knowledge. [REVIEW]Cristina Bicchieri - 1989 - Erkenntnis 30 (1-2):69 - 85.
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  • Methodological rules as conventions.Cristina Bicchieri - 1988 - Philosophy of the Social Sciences 18 (4):477-495.
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  • Counterfactuals and Backward Induction.Christina Bicchieri - 1989 - Philosophica 44.
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  • Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, we (...)
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  • Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in general the (...)
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  • Rationality and indeterminacy.Cristina Bicchieri - 2009 - In Harold Kincaid & Don Ross (eds.), The Oxford Handbook of Philosophy of Economics. Oxford University Press. pp. 159.
    Much of the history of game theory has been dominated by the problem of indeterminacy. The very search for better versions of rationality, as well as the long list of attempts to refine Nash equilibrium, can be seen as answers to the indeterminacy that has accompanied game theory through its history. More recently, the experimental approach to game theory has attempted a more radical solution: by directly generating a stream of behavioral observations, one hopes that behavioral hypotheses will be sharper, (...)
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  • Game Counterpossibles.Felipe Morales Carbonell - 2020 - Argumenta 6 (1):117-133.
    Counterpossibles, counterfactuals conditional with impossible antecedents, are notoriously contested; while the standard view makes them trivially true, some authors argue that they can be non-trivially true. In this paper, I examine the use of counterfactuals in the context of games, and argue that there is a case to be made for their non-triviality in a restricted sense. In particular, I examine the case of retro problems in chess, where it can happen that one is tasked with evaluating counterfactuals about illegal (...)
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  • AGM Theory and Artificial Intelligence.Raúl Carnota & Ricardo Rodríguez - 2011 - In Erik J. Olson Sebastian Enqvist (ed.), Belief Revision Meets Philosophy of Science. Springer. pp. 1--42.
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  • Changing minds about climate change: Belief revision, coherence, and emotion.Paul Thagard & Scott Findlay - 2011 - In Erik J. Olson Sebastian Enqvist (ed.), Belief Revision Meets Philosophy of Science. Springer. pp. 329--345.
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