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Giacomo Bonanno
University of California, Davis
  1. The Material Conditional is Sufficient to Model Deliberation.Giacomo Bonanno - 2021 - Erkenntnis 88 (1):325-349.
    There is an ongoing debate in the philosophical literature whether the conditionals that are central to deliberation are subjunctive or indicative conditionals and, if the latter, what semantics of the indicative conditional is compatible with the role that conditionals play in deliberation. We propose a possible-world semantics where conditionals of the form “if I take action _a_ the outcome will be _x_” are interpreted as material conditionals. The proposed framework is illustrated with familiar examples and both qualitative and probabilistic beliefs (...)
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  2. Logics for Belief as Maximally Plausible Possibility.Giacomo Bonanno - 2020 - Studia Logica 108 (5):1019-1061.
    We consider a basic logic with two primitive uni-modal operators: one for certainty and the other for plausibility. The former is assumed to be a normal operator, while the latter is merely a classical operator. We then define belief, interpreted as “maximally plausible possibility”, in terms of these two notions: the agent believes \ if she cannot rule out \ ), she judges \ to be plausible and she does not judge \ to be plausible. We consider four interaction properties (...)
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  3. Decision Making.Giacomo Bonanno - 2017 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This text provides an introduction to the topic of rational decision making as well as a brief overview of the most common biases in judgment and decision making. "Decision Making" is relatively short (300 pages) and richly illustrated with approximately 100 figures. It is suitable for both self-study and as the basis for an upper-division undergraduate course in judgment and decision making. The book is written to be accessible to anybody with minimum knowledge of mathematics (high-school level algebra and some (...)
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  4. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there (...)
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