- Cognitive Architectures for Serious Games.Manuel Gentile - 2023 - Dissertation, Università di Torinodetails
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Philosophical Games.Stefano Gualeni - 2022 - The Encyclopedia of Ludic Terms.details
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Exploring the Impact of the “RUEU?” Game on Greek Students’ Perceptions of and Attitudes to European Identity.Athanassios Jimoyiannis, Elizabeth A. Boyle, Panagiotis Tsiotakis, Melody M. Terras & Murray S. Leith - 2022 - Frontiers in Psychology 13.details
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Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.details
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Recommendations for Implementing Gamification for Mental Health and Wellbeing.Vanessa Wan Sze Cheng - 2020 - Frontiers in Psychology 11.details
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Editorial for the Topical Issue “Object-Oriented Ontology and Its Critics II”.Graham Harman - 2020 - Open Philosophy 3 (1):657-663.details
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The arts of action.C. Thi Nguyen - 2020 - Philosophers' Imprint 20 (14):1-27.details
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Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.details
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Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.details
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Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.details
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Avatar Gender and Ethical Choices in Fable III.Karen Schrier - 2012 - Bulletin of Science, Technology and Society 32 (5):375-383.details
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Beyond Cultural Identity. A Critique of Horizon Zero Dawn as an Entrepreneurial Ecosystem Simulator.Andrei Nae - 2020 - Postmodern Openings 11 (3):269-277.details
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Best Practices for the Design and Development of Ethical Learning Video Games.Rudy McDaniel & Stephen M. Fiore - 2012 - International Journal of Cyber Ethics in Education 2 (4):1-23.details
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Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.details
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The banality of simulated evil: Designing ethical gameplay. [REVIEW]Miguel Sicart - 2009 - Ethics and Information Technology 11 (3):191-202.details
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Critical Interactives: Improving Public Understanding of Institutional Policy.Heidi Rae Cooley & Duncan A. Buell - 2012 - Bulletin of Science, Technology and Society 32 (6):489-496.details
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From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe.Ted Fekete & A. Porkolab - 2019 - ICAME Journal 43 (1):23-58.details
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Technologies of Captivation: Videogames and the Attunement of Affect.James Ash - 2013 - Body and Society 19 (1):27-51.details
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Design Research and Object-Oriented Ontology.Paul Coulton, Haider Ali Akmal & Joseph Lindley - 2020 - Open Philosophy 3 (1):11-41.details
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Exploring Gameful Motivation of Autonomous Learners.Jukka Vahlo, Kai Tuuri & Tanja Välisalo - 2022 - Frontiers in Psychology 13.details
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The Governmentality of Battlefield Space: Efficiency, Proficiency, and Masculine Performativity.Kyle Kontour - 2012 - Bulletin of Science, Technology and Society 32 (5):353-360.details
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Book Review: Jason Hawreliak, Multimodal Semiotics and Rhetoric in Videogames. [REVIEW]Milan Jaćević - 2020 - Discourse and Communication 14 (3):335-338.details
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