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  1. On the use (and abuse) of Logic in Game Theory.Eric Pacuit - 2015 - Journal of Philosophical Logic 44 (6):741-753.
    IntroductionA quick glance at the opening paragraphs in many of the classic logic textbooks reveals a common view: Logical methods highlight the reasoning patterns of a single agent engaged in some form of mathematical thinking.A sampling from my bookshelf: Shoenfield’s Mathematical Logic: “Logic is the study of reasoning; and mathematical logic is the study of the type of reasoning done by mathematicians”; Enderton’s A Mathematical Introduction of Logic: “Symbolic logic is a mathematical model of deductive thought”; and Chiswell and Hodges (...)
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  • A characterization of Von Neumann games in terms of memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  • Johan van Benthem on Logic and Information Dynamics.Alexandru Baltag & Sonja Smets (eds.) - 2014 - Cham, Switzerland: Springer International Publishing.
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
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  • Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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  • A Computational Learning Semantics for Inductive Empirical Knowledge.Kevin T. Kelly - 2014 - In Alexandru Baltag & Sonja Smets (eds.), Johan van Benthem on Logic and Information Dynamics. Cham, Switzerland: Springer International Publishing. pp. 289-337.
    This chapter presents a new semantics for inductive empirical knowledge. The epistemic agent is represented concretely as a learner who processes new inputs through time and who forms new beliefs from those inputs by means of a concrete, computable learning program. The agent’s belief state is represented hyper-intensionally as a set of time-indexed sentences. Knowledge is interpreted as avoidance of error in the limit and as having converged to true belief from the present time onward. Familiar topics are re-examined within (...)
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