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  1. Methods for Practising Ethics in Research and Innovation: A Literature Review, Critical Analysis and Recommendations.Wessel Reijers, David Wright, Philip Brey, Karsten Weber, Rowena Rodrigues, Declan O’Sullivan & Bert Gordijn - 2018 - Science and Engineering Ethics 24 (5):1437-1481.
    This paper provides a systematic literature review, analysis and discussion of methods that are proposed to practise ethics in research and innovation. Ethical considerations concerning the impacts of R&I are increasingly important, due to the quickening pace of technological innovation and the ubiquitous use of the outcomes of R&I processes in society. For this reason, several methods for practising ethics have been developed in different fields of R&I. The paper first of all presents a systematic search of academic sources that (...)
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  • Symbiosis or assimilation: critical reflections on the ontological self at the precipice of Total Data.Peter J. Carew - 2018 - AI and Society 33 (3):357-368.
    Contemporary data practices are inducing a convergent saturation point wherein every human action, reaction, interaction, transaction, thought or desire is quantified, reified, recorded and used. Physical or virtual, all is recorded, known or unknown, seen or unseen, until data permeates every facet of our shared human existence. The implications of this eventuality are potentially so far reaching that the very notion or concept of who we are might be fundamentally altered, resulting in new ontologies of the self in a world (...)
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  • A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage.Cian Murphy, Peter J. Carew & Larry Stapleton - 2024 - AI and Society 39 (5):2401-2416.
    Emergent digital technologies provide cultural heritage spaces with the opportunity to reassess their current user journey. An immersive user experience can be developed that is innovative, dynamic, and customised for each attendee. Museums have already begun to move towards interactive exhibitions utilising Artificial Intelligence (AI) and the Internet of Things (IOT), and more recently, the use of Virtual Reality (VR) and Augmented Reality (AR) has become more common in cultural heritage spaces to present items of historical significance. VR concentrates on (...)
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