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Shape of Things: A Philosophy of Design

Reaktion Books (1999)

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  1. Frank Gehry’s non-trivial drawings as gestures: drawdlings and a kinaesthetic approach to architecture.Marianna Charitonidou - 2023 - Journal of Visual Art Practice 21 (2):147-174.
    Departing from the intention to explore Frank Gehry’s drawings serving to their own designer to grasp ideas during the process of their genesis, the article examines Frank Gehry’s concern about the revelation of the first gestural drawings and all the sketches and working models concerning the evolution of his projects, and his intention to capture the successive transformation and progressive concretisation of architectural concepts. The article also compares Gehry’s design process with that of Enric Miralles, Alvar Aalto, Bernard Tschumi, and (...)
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  • Reality, Fiction, and Make-Believe in Kendall Walton.Emanuele Arielli - 2021 - In Krešimir Purgar (ed.), The Palgrave Handbook of Image Studies. Palgrave-Macmillan. pp. 363-377.
    Images share a common feature with all phenomena of imagination, since they make us aware of what is not present or what is fictional and not existent at all. From this perspective, the philosophical approach of Kendall Lewis Walton—born in 1939 and active since the 1960s at the University of Michigan—is perhaps one of the most notable contributions to image theory. Walton is an authoritative figure within the tradition of analytical aesthetics. His contributions have had a considerable influence on a (...)
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  • AI transparency: a matter of reconciling design with critique.Tomasz Hollanek - forthcoming - AI and Society.
    In the late 2010s, various international committees, expert groups, and national strategy boards have voiced the demand to ‘open’ the algorithmic black box, to audit, expound, and demystify artificial intelligence. The opening of the algorithmic black box, however, cannot be seen only as an engineering challenge. In this article, I argue that only the sort of transparency that arises from critique—a method of theoretical examination that, by revealing pre-existing power structures, aims to challenge them—can help us produce technological systems that (...)
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  • Play in the Information Age.Miguel Sicart - 2019 - Philosophy and Technology 32 (3):517-534.
    This article is an inquiry on the role of play in shaping the cultures of the Information Age. By applying concepts from Postphenomenology and the Philosophy of Information, this paper argues that play and computation share a capacity to shape human experience. I will apply the concept of re-ontologization to describe the effect that computation has had in shaping the world. I will apply the concept of relational strategies to argue that play is a way of interfacing with the computational (...)
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  • The logic of design as a conceptual logic of information.Luciano Floridi - 2017 - Minds and Machines 27 (3):495-519.
    In this article, I outline a logic of design of a system as a specific kind of conceptual logic of the design of the model of a system, that is, the blueprint that provides information about the system to be created. In section two, I introduce the method of levels of abstraction as a modelling tool borrowed from computer science. In section three, I use this method to clarify two main conceptual logics of information inherited from modernity: Kant’s transcendental logic (...)
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  • (1 other version)Floridi/Flusser: - Parallel Lives in Hyper/Posthistory.Vasileios Galanos - 2016 - In Vincent C. Müller (ed.), Computing and philosophy: Selected papers from IACAP 2014. Cham: Springer. pp. 229-244.
    Vilém Flusser, philosopher of communication, and Luciano Floridi, philosopher of information have been engaged with common subjects, extracting surprisingly similar conclusions in distant ages, affecting distant audiences. Curiously, despite the common characteristics, their works have almost never been used together. This paper presents Flusser’s concepts of functionaries, informational environment, information recycle, and posthistory as mellontological hypotheses verified in Floridi’s recently proposed realistic neologisms of inforgs, infosphere, e-nvironmentalism, and hyperhistory. Following Plutarch’s literature model of “parallel lives,” the description of an earlier (...)
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  • Five object-based sound compositions.Nicolas Bernier - unknown
    This text is a commentary on the nature of my principle artistic preoccupations over a period of research-creation spanning 2011 and 2013. The works discussed cover, each in their own way, various approaches to sound composition linked to physical objects. In effect, the object proves to be a fundamental element at the heart of discourse, which, though anchored in sound, is often multi-disciplinary. The object here is thus taken apart in its affective, conceptual, performative, visual, as well as sonic properties. (...)
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  • The Lens is to Blame”: Three Remarks on Black Boxes, Digital Humanities, and The Necessities of Vilém Flusser’s “New Humanism.Chadwick Truscott Smith - 2014 - Flusser Studies 18 (1).
    This paper offers a brief exploration of Vilém Flusser’s proposed yet undeveloped concept of “new humanism” and argues for the centrality of the concept for a distinct ethical-political track that winds its way through all of his writings on communication, media, and technology, in addition to his explicit references to exile and nationalism. Because changing technologies circumscribe the field of possibility for human activity, the analysis of technology then becomes a matter of anthropology. By placing these questions at the center (...)
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  • How to describe and evaluate “deception” phenomena: recasting the metaphysics, ethics, and politics of ICTs in terms of magic and performance and taking a relational and narrative turn.Mark Coeckelbergh - 2018 - Ethics and Information Technology 20 (2):71-85.
    Contemporary ICTs such as speaking machines and computer games tend to create illusions. Is this ethically problematic? Is it deception? And what kind of “reality” do we presuppose when we talk about illusion in this context? Inspired by work on similarities between ICT design and the art of magic and illusion, responding to literature on deception in robot ethics and related fields, and briefly considering the issue in the context of the history of machines, this paper discusses these questions through (...)
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  • Product Impact Tool Workshop: Mastering Affect and Effect in Human-Product Relations.Steven Dorrestijn & Wouter Eggink - unknown
    INTRODUCTION The Product Impact Tool is the application-oriented result of the research project Product Impact on User Behavior, aiming to investigate the impact of technology on users and to make the insights applicable in the design process. The impact of technology on users and society is an important topic in research on technology in reflexive research fields. Especially in recent empirically oriented philosophy of technology and the related interdisciplinary field of Science and Technology Studies this has resulted in concepts that (...)
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  • The Diversity of Engineering in Synthetic Biology.Massimiliano Simons - 2020 - NanoEthics 14 (1):71-91.
    A recurrent theme in the characterization of synthetic biology is the role of engineering. This theme is widespread in the accounts of scholars studying this field and the biologists working in it, in those of the biologists themselves, as well as in policy documents. The aim of this article is to open this black-box of engineering that is supposed to influence and change contemporary life sciences. Too often, both synthetic biologists and their critics assume a very narrow understanding of what (...)
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  • The un-designability of the virtual. Design from problem-solving to problem-finding.Marenko Betti - 2018 - In Gretchen Coombs, Andrew McNamara & Gavin Sade (eds.), Undesign: Critical Practices at the Intersection of Art and Design. Routledge.
    Drawing on Gilles Deleuze this chapter investigates the virtual as what problematizes the possible by inserting contingency in the process of emergence of the new. The tension between the virtual as what is uniquely placed to engender true innovation, and its aleatory and unforeseeable nature mirrors the tension existing in design between form-making and the need to acknowledge contingency. In embracing the un-designability of the virtual, design is called to take contingency and material variability as forces impinging on the process (...)
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  • Technochemistry: One of the chemists' ways of knowing. [REVIEW]José Antonio Chamizo - 2013 - Foundations of Chemistry 15 (2):157-170.
    In this article, from the characterization of technoscience of the English historian J. Pickstone and the recognition of the importance of models and modelling in research and teaching of chemistry, the term technochemistry is introduced as a way of chemical knowledge. With the above new possibilities, rethinking the chemistry curriculum is opened.
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  • Erratology and the Ill-Logic of the Seismotic University.Sean Sturm & Stephen Francis Turner - 2014 - Educational Philosophy and Theory 46 (7):808-818.
    With the tertiary education mantra of creativity, critical thinking and innovation in mind, we consider the critical-creativity of error. Taking the university to model social orthography, or ‘correct writing’, according to the norms of disciplines, we consider the role of error in the classroom. Looked at another way, error questions the norms governing norms and the instability of disciplinary grounds. Beyond correction, error involves a mis-taking, or taking another way. Tracing the origin of error we are able to reconstruct the (...)
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  • Beyond the visible : prolegomenon to an aesthetics of designed landscapes.Rudi Etteger - unknown
    In this thesis the appropriate aesthetic evaluation of designed landscapes is explored. The overarching research question for this thesis is: What is an appropriate appreciation of a designed landscape as a designed landscape? This overarching research question is split into sub-questions. The first sub-question is: What is the current theoretical basis for the aesthetic evaluation of designed landscapes and does it provide appropriate arguments for aesthetic evaluations? Two important points about the aesthetic evaluation of designed landscapes were found in the (...)
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  • Vilém Flusser’s Philosophy of Design.Michael Hanke - 2016 - Flusser Studies 21 (1).
    This article analyzes the sources of Vilém Flusser’s philosophy of design, which are found, primarily, in three books and one architecture magazine: Vom Stand der Dinge — eine kleine Philosophie des Design[On the State of Things — a small philosophy of design], edited by Fabian Wurm ; The Shape of Things — a philosophy of design, edited by Martin Pawley ; O Mundo Codificado. Por uma filosofia do design e da comunicação, [The Codified World — towards a philosophy of design (...)
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  • Flusser’s Moral Theory – Philosophy as Melancholy.Wanderley Dias Da Silva - 2011 - Flusser Studies 12 (1).
    Flusser is a moral philosopher worthy of careful study and criticism. This paper is my attempt to critically investigate this crucial, moral, aspect of his writings. To focus attention on the significance of his moral theory, I shall compare Flusser with Hegel, a comparison that is not accidental as both philosophers tried to explain “evil” in dialectical terms by elaborating on myths derived from the Book of Genesis. Hegel discusses the issue in his version of the Story of the Fall (...)
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