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  1. Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players.Derek Panchuk, Markus J. Klusemann & Stephen M. Hadlow - 2018 - Frontiers in Psychology 9.
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  • Vocational Training in Virtual Environments for People With Neurodevelopmental Disorders: A Systematic Review.Stefan C. Michalski, Caroline Ellison, Ancret Szpak & Tobias Loetscher - 2021 - Frontiers in Psychology 12.
    People with neurodevelopmental disorders are often considered unsuitable or incapable of working in open employment. When employment is available, tasks are often limited, and opportunities for career development are restricted. Policy and funding constraints leave people with disabilities without an opportunity to develop skills due to the additional time and costs for employers. To overcome these barriers, virtual environments have been proposed as a safe and reliable solution for training. An important prerequisite for a wider uptake of training in virtual (...)
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  • Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review.Stefan C. Michalski, Ancret Szpak & Tobias Loetscher - 2019 - Frontiers in Psychology 10.
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  • 360° Virtual Reality: A SWOT Analysis in Comparison to Virtual Reality.Aden Kittel, Paul Larkin, Ian Cunningham & Michael Spittle - 2020 - Frontiers in Psychology 11.
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  • A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training.David J. Harris, Jonathan M. Bird, Philip A. Smart, Mark R. Wilson & Samuel J. Vine - 2020 - Frontiers in Psychology 11.
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  • Changes in Movement Coordination Associated With Skill Acquisition in Baseball Batting: Freezing/Freeing Degrees of Freedom and Functional Variability.Rob Gray - 2020 - Frontiers in Psychology 11.
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  • The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes.Deniz Bedir & Süleyman Erim Erhan - 2021 - Frontiers in Psychology 11.
    The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was adopted. The (...)
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