- (1 other version)The wisdom of nature: an evolutionary heuristic for human enhancement.Nick Bostrom & Anders Sandberg - 2009 - In Nick Bostrom & Julian Savulescu (eds.), Human Enhancement. Oxford University Press. pp. 375--416.details
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(1 other version)Higher integrity of the motor and visual pathways in long-term video game players.Yang Zhang, Guijin Du, Yongxin Yang, Wen Qin, Xiaodong Li & Quan Zhang - 2015 - Frontiers in Human Neuroscience 9.details
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The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.details
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Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use.Nancy Yang, Pete L. Hurd & Bernard J. Crespi - 2022 - Frontiers in Psychology 13.details
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Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.Xianyang Gan, Yutong Yao, Hui Liu, Xin Zong, Ruifang Cui, Nan Qiu, Jiaxin Xie, Dong Jiang, Shaofei Ying, Xingfeng Tang, Li Dong, Diankun Gong, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.details
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Earlier visual N1 latencies in expert video-game players: a temporal basis of enhanced visuospatial performance.Andrew J. Latham, Lucy L. M. Patston, Christine Westermann, Ian J. Kirk & Lynette J. Tippett - 2013 - PLoS ONE 8 (9).details
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Audition and vision share spatial attentional resources, yet attentional load does not disrupt audiovisual integration.Basil Wahn & Peter König - 2015 - Frontiers in Psychology 6.details
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Do enhanced states exist? Boosting cognitive capacities through an action video-game.Maria Kozhevnikov, Yahui Li, Sabrina Wong, Takashi Obana & Ido Amihai - 2018 - Cognition 173 (C):93-105.details
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Action Video Game Training for Healthy Adults: A Meta-Analytic Study.Ping Wang, Han-Hui Liu, Xing-Ting Zhu, Tian Meng, Hui-Jie Li & Xi-Nian Zuo - 2016 - Frontiers in Psychology 7:187309.details
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The potential of video games as a pedagogical tool.Brandon Ashinoff - 2014 - Frontiers in Psychology 5.details
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Let the Body’n’Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes.Anna Lisa Martin-Niedecken & Alexandra Schättin - 2020 - Frontiers in Psychology 11.details
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The role of attention in subitizing.Henry Railo, Mika Koivisto, Antti Revonsuo & Minna M. Hannula - 2008 - Cognition 107 (1):82-104.details
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Multiple Players Tracking in Virtual Reality: Influence of Soccer Specific Trajectories and Relationship With Gaze Activity.Alexandre Vu, Anthony Sorel, Annabelle Limballe, Benoit Bideau & Richard Kulpa - 2022 - Frontiers in Psychology 13.details
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Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory.Yutong Yao, Ruifang Cui, Yi Li, Lu Zeng, Jinliang Jiang, Nan Qiu, Li Dong, Diankun Gong, Guojian Yan, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.details
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Perceptual Learning During Action Video Game Playing.C. Shawn Green, Renjie Li & Daphne Bavelier - 2010 - Topics in Cognitive Science 2 (2):202-216.details
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An Open-Source Cognitive Test Battery to Assess Human Attention and Memory.Maxime Adolphe, Masataka Sawayama, Denis Maurel, Alexandra Delmas, Pierre-Yves Oudeyer & Hélène Sauzéon - 2022 - Frontiers in Psychology 13.details
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Healthy Older Observers Show Equivalent Perceptual-Cognitive Training Benefits to Young Adults for Multiple Object Tracking.Isabelle Legault, Rémy Allard & Jocelyn Faubert - 2013 - Frontiers in Psychology 4.details
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Play to Win: Action Video Game Experience and Attention Driven Perceptual Exploration in Categorization Learning.Sabrina Schenk, Christian Bellebaum, Robert K. Lech, Rebekka Heinen & Boris Suchan - 2020 - Frontiers in Psychology 11.details
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Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.Xianchun Li, Xiaojun Cheng, Jiaying Li, Yafeng Pan, Yi Hu & Yixuan Ku - 2015 - Frontiers in Psychology 6.details
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