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  1. The Bermuda Triangle: The Pragmatics, Policies, and Principles for Data Sharing in the History of the Human Genome Project.Kathryn Maxson Jones, Rachel A. Ankeny & Robert Cook-Deegan - 2018 - Journal of the History of Biology 51 (4):693-805.
    The Bermuda Principles for DNA sequence data sharing are an enduring legacy of the Human Genome Project. They were adopted by the HGP at a strategy meeting in Bermuda in February of 1996 and implemented in formal policies by early 1998, mandating daily release of HGP-funded DNA sequences into the public domain. The idea of daily sharing, we argue, emanated directly from strategies for large, goal-directed molecular biology projects first tested within the “community” of C. elegans researchers, and were introduced (...)
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  • Anthropology as Social Epistemology?Marianne de Laet - 2012 - Social Epistemology 26 (3-4):419-433.
    Anthropology?its methodology, its paths to knowing; but also its epistemology, its modes of knowing?saturates the practices of Science and Technology Studies (STS). In a nutshell, anthropology has helped STS find ways to break open the discourses of science. If we were to believe our ?natives??scientists?and accept what they say about what they do and know on their own terms, we would not be able to add anything to these stories. And so in STS, we have modified the anthropological propensity to (...)
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  • Problematising the technological: The object as event?Adrian Mackenzie - 2005 - Social Epistemology 19 (4):381 – 399.
    The paper asks how certain zones of technical practice or technologies come to matter as "the Technological", a way of construing political change in terms of technical innovation and invention. The social construction of technology (SCOT) established that things mediate social relations, and that social practices are constantly needed to maintain the workability of technologies. It also linked the production, representation and use of contemporary technologies to scientific knowledge. However, it did all this at a certain cost. To understand something (...)
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  • The ultimate think tank: The rise of the Santa Fe Institute libertarian.Erik Baker - 2022 - History of the Human Sciences 35 (3-4):32-57.
    Why do corporations and wealthy philanthropists fund the human sciences? Examining the history of the Santa Fe Institute (SFI), a private research institute founded in the early 1980s, this article shows that funders can find as much value in the social worlds of the sciences they sponsor as in their ideas. SFI became increasingly dependent on funding from corporations and libertarian business leaders in the 1990s and 2000s. At the same time, its intellectual work came to focus on the underlying (...)
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  • The molecular vista: current perspectives on molecules and life in the twentieth century.Mathias Grote, Lisa Onaga, Angela N. H. Creager, Soraya de Chadarevian, Daniel Liu, Gina Surita & Sarah E. Tracy - 2021 - History and Philosophy of the Life Sciences 43 (1):1-18.
    This essay considers how scholarly approaches to the development of molecular biology have too often narrowed the historical aperture to genes, overlooking the ways in which other objects and processes contributed to the molecularization of life. From structural and dynamic studies of biomolecules to cellular membranes and organelles to metabolism and nutrition, new work by historians, philosophers, and STS scholars of the life sciences has revitalized older issues, such as the relationship of life to matter, or of physicochemical inquiries to (...)
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  • Hackathons and the Making of Entrepreneurial Citizenship.Lilly Irani - 2015 - Science, Technology, and Human Values 40 (5):799-824.
    Today the halls of Technology, Entertainment, and Design and Davos reverberate with optimism that hacking, brainstorming, and crowdsourcing can transform citizenship, development, and education alike. This article examines these claims ethnographically and historically with an eye toward the kinds of social orders such practices produce. This article focuses on a hackathon, one emblematic site of social practice where techniques from information technology production become ways of remaking culture. Hackathons sometimes produce technologies, and they always, however, produce subjects. This article argues (...)
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  • Animation and Automation – The Liveliness and Labours of Bodies and Machines.Lucy Suchman & Jackie Stacey - 2012 - Body and Society 18 (1):1-46.
    Written as the introduction to a special issue of Body & Society on the topic of animation and automation, this article considers the interrelation of those two terms through readings of relevant work in film studies and science and technology studies (STS), inflected through recent scholarship on the body. Drawing upon historical and contemporary examples, we trace how movement is taken as a sign of life, while living bodies are translated through the mechanisms of artifice. Whereas film studies has drawn (...)
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  • Ethics and artificial life: From modeling to moral agents. [REVIEW]John P. Sullins - 2005 - Ethics and Information Technology 7 (3):139-148.
    Artificial Life has two goals. One attempts to describe fundamental qualities of living systems through agent based computer models. And the second studies whether or not we can artificially create living things in computational mediums that can be realized either, virtually in software, or through biotechnology. The study of ALife has recently branched into two further subdivisions, one is “dry” ALife, which is the study of living systems “in silico” through the use of computer simulations, and the other is “wet” (...)
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  • Ethical Challenges of Simulation-Driven Big Neuroscience.Markus Christen, Nikola Biller-Andorno, Berit Bringedal, Kevin Grimes, Julian Savulescu & Henrik Walter - 2016 - American Journal of Bioethics Neuroscience 7 (1):5-17.
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  • Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games.John Wills - 2002 - Cultural Values 6 (4):395-417.
    Over the last 30 years, the computer and videogame has emerged as a popular recreational pastime. While often associated with the artificial and alien, it is my contention that the modern videogame informs on the subject of “nature” and what we consider to be natural. This article delineates some of the “natures” posited in computer game design. It provides a valuable overview of gaming culture and might serve as an introduction to further research on specific game genres. It argues that (...)
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  • How to Punch Someone and Stay Friends: An Inductive Theory of Simulation.Steve G. Hoffman - 2006 - Sociological Theory 24 (2):170 - 193.
    One way to study ontology is to assess how people differentiate real activities from others, and a good case is how groups organize simulation. However, social scientists have tended to discuss simulation in more limited ways, either as a symptom of postmodernism or as an instrumental artifact. Missing is how groups organize simulations to prepare for the future. First, I formulate a definition of simulation as a group-level technique, which includes the qualities of everyday ontology, playfulness, risk and consequence reduction, (...)
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  • Subject objects.Lucy Suchman - 2011 - Feminist Theory 12 (2):119-145.
    The focus of my inquiry in this article is the figure of the Human that is enacted in the design of the humanoid robot. The humanoid or anthropomorphic robot is a model (in)organism, engineered in the roboticist’s laboratory in ways that both align with and diverge from the model organisms of biology. Like other model organisms, the laboratory robot’s life is inextricably infused with its inherited materialities and with the ongoing — or truncated — labours of its affiliated humans. But (...)
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  • The popular appeal of apocalyptic ai.Robert M. Geraci - 2010 - Zygon 45 (4):1003-1020.
    The belief that computers will soon become transcendently intelligent and that human beings will “upload” their minds into machines has become ubiquitous in public discussions of robotics and artificial intelligence in Western cultures. Such beliefs are the result of pervasive Judaeo-Christian apocalyptic beliefs, and they have rapidly spread through modern pop and technological culture, including such varied and influential sources as Rolling Stone, the IEEE Spectrum, and official United States government reports. They have gained sufficient credibility to enable the construction (...)
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  • Francis Crick, cross-worlds influencer: A narrative model to historicize big bioscience.Christine Aicardi - 2016 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 55:83-95.
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  • Mass Media as a Discursive Resource and the Construction of Engineering Selves.Matthew J. Cousineau - 2015 - Bulletin of Science, Technology and Society 35 (1-2):35-43.
    There have been different approaches to the study of the relations between mass media on the one hand and science and technological activities on the other. In this article, I summarize consumption approaches, point out some of their limitations, and then show how these limitations can be addressed by drawing on an ethnographic study I conducted of an academic engineering research laboratory. I analyze the discursive practices lab members use to interpret mass media. One practice treats media as reference points (...)
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  • Prospects for the field of science and religion: An octopus view.Niels Henrik Gregersen - 2014 - Zygon 49 (2):419-429.
    The organic unity between the head and the vital arms of the octopus is proposed as a metaphor for science and religion as an academic field. While the specific object of the field is to pursue second-order reflections on existing and possible relations between sciences and religions, it is argued that several aspects of realism and normativity are constitutive to the field. The vital arms of the field are related to engagements with distinctive scientific theories, specialized philosophy of science, representative (...)
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