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  1. Um quadro dialógico para ficções como objetos hipotéticos.Shahid Rahman & Juan Redmond - 2015 - Filosofia Unisinos 16 (1).
    Recent work on the development of a dialogical approach to the logic of fiction stresses the notion of existence as choice. Moreover, this approach to existence has been combined with the notion of ontolog-ical dependence as deployed by A. Thomasson’s artifactual theory of fiction. In order to implement such a combination within the dialogical frame several predicates of ontological dependence have been de-fined. However, the definition of such predicates seems to lean on a model-theoretic semantics for mod-al logic after all. (...)
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  • A Curious Dialogical Logic and its Composition Problem.Sara L. Uckelman, Jesse Alama & Aleks Knoks - 2014 - Journal of Philosophical Logic 43 (6):1065-1100.
    Dialogue semantics for logic are two-player logic games between a Proponent who puts forward a logical formula φ as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which different logics can be obtained through only small variations of the basic rules. We introduce the composition problem for dialogue games as the problem of resolving, for a set S of rules for dialogue games, whether the set (...)
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  • Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind of (...)
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  • From Tractatus to Later Writings and Back – New Implications from Wittgenstein’s Nachlass.Ruy J. G. B. de Queiroz - 2023 - SATS 24 (2):167-203.
    As a celebration of theTractatus100th anniversary it might be worth revisiting its relation to the later writings. From the former to the latter, David Pears recalls that “everyone is aware of the holistic character of Wittgenstein’s later philosophy, but it is not so well known that it was already beginning to establish itself in theTractatus” (The False Prison, 1987). From the latter to the former, Stephen Hilmy’s (The Later Wittgenstein, 1987) extensive study of theNachlasshas helped removing classical misconceptions such as (...)
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  • Exploring the beta quadrant.Ahti-Veikko Pietarinen - 2015 - Synthese 192 (4):941-970.
    The theory of existential graphs, which Peirce ultimately divided into four quadrants , is a rich method of analysis in the philosophy of logic. Its $$\upbeta $$ β -part boasts a diagrammatic theory of quantification, which by 1902 Peirce had used in the logical analysis of natural-language expressions such as complex donkey-type anaphora, quantificational patterns describing new mathematical concepts, and cognitive information processing. In the $$\upbeta $$ β -quadrant, he came close to inventing independence-friendly logic, the idea of which he (...)
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  • Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
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  • To Peirce Hintikka’s Thoughts.Ahti-Veikko Pietarinen - 2019 - Logica Universalis 13 (2):241-262.
    This paper compares Peirce’s and Hintikka’s logical philosophies and identifies a cross-section of similarities in their thoughts in the areas of action-first epistemology, pragmaticist meaning, philosophy of science, and philosophy of logic and mathematics.
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  • A New Game Theoretic Semantics (GTS-2) for Weak Kleene Logics.Massimiliano Carrara, Filippo Mancini, Michele Pra Baldi & Wei Zhu - forthcoming - Studia Logica:1-25.
    Hintikka’s game theoretical approach to semantics has been successfully applied also to some non-classical logics. A recent example is Başkent (A game theoretical semantics for logics of nonsense, 2020. arXiv:2009.10878), where a game theoretical semantics based on three players and the notion of dominant winning strategy is devised to fit both Bochvar and Halldén’s logics of nonsense, which represent two basic systems of the family of weak Kleene logics. In this paper, we present and discuss a new game theoretic semantics (...)
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