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Logic and games

Stanford Encyclopedia of Philosophy (2008)

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  1. Inferences by Parallel Reasoning in Islamic Jurisprudence: Al-Shīrāzī’s Insights Into the Dialectical Constitution of Meaning and Knowledge.Shahid Rahman, Muhammad Iqbal & Youcef Soufi - 2019 - Cham, Switzerland: Springer Verlag.
    This monograph proposes a new way of studying the different forms of correlational inference, known in the Islamic jurisprudence as qiyās. According to the authors’ view, qiyās represents an innovative and sophisticated form of dialectical reasoning that not only provides new epistemological insights into legal argumentation in general but also furnishes a fine-grained pattern for parallel reasoning which can be deployed in a wide range of problem-solving contexts and does not seem to reduce to the standard forms of analogical reasoning (...)
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  • The Noema as Nash Equilibrium. Husserlian Phenomenology and Game Theory.Luca M. Possati - 2020 - Philosophia 48 (3):1147-1170.
    The noema is one of the most daring and controversial concept of the Husserlian theory of intentionality. It was first introduced by Husserl in 1912, within some research manuscripts, but was only fully developed in Ideen. In this paper I claim that the noema is an ambiguous notion, the result of a theoretical operation, the epoché, whose aim is contradictory. In an effort to keep open the epoché, and therefore maintain distance with respect to every transcendent object, Husserl is forced (...)
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  • Intrinsic properties and relations.Jan Plate - 2018 - Inquiry: An Interdisciplinary Journal of Philosophy 61 (8):783-853.
    This paper provides an analysis of the intrinsic/extrinsic distinction, as applied both to properties and to relations. In contrast to other accounts, the approach taken here locates the source of a property’s intrinsicality or extrinsicality in the manner in which that property is ‘logically constituted’, and thus – plausibly – in its nature or essence, rather than in e.g. its modal profile. Another respect in which the present proposal differs from many extant analyses lies in the fact that it does (...)
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  • Nominalization, Specification, and Investigation.Richard Lawrence - 2017 - Dissertation, University of California, Berkeley
    Frege famously held that numbers play the role of objects in our language and thought, and that this role is on display when we use sentences like "The number of Jupiter's moons is four". I argue that this role is an example of a general pattern that also encompasses persons, times, locations, reasons, causes, and ways of appearing or acting. These things are 'objects' simply in the sense that they are answers to questions: they are the sort of thing we (...)
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  • Reductio ad absurdum from a dialogical perspective.Catarina Dutilh Novaes - 2016 - Philosophical Studies 173 (10):2605-2628.
    It is well known that reductio ad absurdum arguments raise a number of interesting philosophical questions. What does it mean to assert something with the precise goal of then showing it to be false, i.e. because it leads to absurd conclusions? What kind of absurdity do we obtain? Moreover, in the mathematics education literature number of studies have shown that students find it difficult to truly comprehend the idea of reductio proofs, which indicates the cognitive complexity of these constructions. In (...)
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  • Dialogue Protocols for Formal Fallacies.Magdalena Kacprzak & Olena Yaskorska - 2014 - Argumentation 28 (3):349-369.
    This paper presents a dialogue system called Lorenzen–Hamblin Natural Dialogue (LHND), in which participants can commit formal fallacies and have a method of both identifying and withdrawing formal fallacies. It therefore provides a tool for the dialectical evaluation of force of argument when players advance reasons which are deductively incorrect. The system is inspired by Hamblin’s formal dialectic and Lorenzen’s dialogical logic. It offers uniform protocols for Hamblin’s and Lorenzen’s dialogues and adds a protocol for embedding them. This unification required (...)
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  • Games with 1-backtracking.Stefano Berardi, Thierry Coquand & Susumu Hayashi - 2010 - Annals of Pure and Applied Logic 161 (10):1254-1269.
    We associate with any game G another game, which is a variant of it, and which we call . Winning strategies for have a lower recursive degree than winning strategies for G: if a player has a winning strategy of recursive degree 1 over G, then it has a recursive winning strategy over , and vice versa. Through we can express in algorithmic form, as a recursive winning strategy, many common proofs of non-constructive Mathematics, namely exactly the theorems of the (...)
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  • A Curious Dialogical Logic and its Composition Problem.Sara L. Uckelman, Jesse Alama & Aleks Knoks - 2014 - Journal of Philosophical Logic 43 (6):1065-1100.
    Dialogue semantics for logic are two-player logic games between a Proponent who puts forward a logical formula φ as valid or true and an Opponent who disputes this. An advantage of the dialogical approach is that it is a uniform framework from which different logics can be obtained through only small variations of the basic rules. We introduce the composition problem for dialogue games as the problem of resolving, for a set S of rules for dialogue games, whether the set (...)
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  • Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require different verification games and prove (...)
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  • Dialectic and logic in Aristotle and his tradition.Matthew Duncombe & Catarina Dutilh Novaes - 2016 - History and Philosophy of Logic 37 (1):1-8.
    Sweet Analytics, ‘tis thou hast ravish'd me,Bene disserere est finis logices.Is to dispute well logic's chiefest end?Affords this art no greater miracle?(Christopher Marlow, Doctor Faustus, Act 1,...
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  • Linking Game-Theoretical Approaches with Constructive Type Theory: Dialogical Strategies, Ctt Demonstrations and the Axiom of Choice.Shahid Rahman & Nicolas Clerbout - 2015 - Cham, Switzerland: Springer.
    We now move to the demonstration of the left-to-right direction of the equivalence result. Let us assume that there is a winning $$\mathbf {P}$$ P -strategy in the dialogical game for $$\varphi $$ φ.
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  • Conceptual challenges for interpretable machine learning.David S. Watson - 2022 - Synthese 200 (2):1-33.
    As machine learning has gradually entered into ever more sectors of public and private life, there has been a growing demand for algorithmic explainability. How can we make the predictions of complex statistical models more intelligible to end users? A subdiscipline of computer science known as interpretable machine learning (IML) has emerged to address this urgent question. Numerous influential methods have been proposed, from local linear approximations to rule lists and counterfactuals. In this article, I highlight three conceptual challenges that (...)
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 249--350.
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  • Interactive Logic in the Middle Ages.Sara L. Uckelman - 2012 - Logic and Logical Philosophy 21 (4):439-471.
    Recently logic has shifted emphasis from static systems developed for purely theoretical reasons to dynamic systems designed for application to real world situations. The emphasis on the applied aspects of logic and reasoning means that logic has become a pragmatic tool, to be judged against the backdrop of a particular application. This shift in emphasis is, however, not new. A similar shift towards “interactive logic” occurred in the high Middle Ages. We provide a number of different examples of “interactive logic” (...)
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  • A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the minimal model semantics (...)
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • Hintikka’s Take on the Axiom of Choice and the Constructivist Challenge.Radmila Jovanović - 2013 - Revista de Humanidades de Valparaíso 2:135-150.
    In the present paper we confront Martin- Löf’s analysis of the axiom of choice with J. Hintikka’s standing on this axiom. Hintikka claims that his game theoretical semantics for Independence Friendly Logic justifies Zermelo’s axiom of choice in a first-order way perfectly acceptable for the constructivists. In fact, Martin- Löf’s results lead to the following considerations:Hintikka preferred version of the axiom of choice is indeed acceptable for the constructivists and its meaning does not involve higher order logic.However, the version acceptable (...)
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  • Dialogue protocols for formal fallacies: A reply to Kacprzak and Yaskorska.Wilfrid Hodges - 2014 - Argumentation 28 (3):371-377.
    This note comments on the paper ‘Dialogue protocols for formal fallacies’ by Kacprzak and Yaskorska (this issue). Points discussed include the use of the notions of ‘claiming’, ‘conceding’ and ‘commitment’, and the role of Lorenzen dialogues as a device for checking whether a proposition is a tautology.
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  • Significance of Models of Computation, from Turing Model to Natural Computation.Gordana Dodig-Crnkovic - 2011 - Minds and Machines 21 (2):301-322.
    The increased interactivity and connectivity of computational devices along with the spreading of computational tools and computational thinking across the fields, has changed our understanding of the nature of computing. In the course of this development computing models have been extended from the initial abstract symbol manipulating mechanisms of stand-alone, discrete sequential machines, to the models of natural computing in the physical world, generally concurrent asynchronous processes capable of modelling living systems, their informational structures and dynamics on both symbolic and (...)
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  • Proof and refutation in MALL as a game.Olivier Delande, Dale Miller & Alexis Saurin - 2010 - Annals of Pure and Applied Logic 161 (5):654-672.
    We present a setting in which the search for a proof of B or a refutation of B can be carried out simultaneously: in contrast, the usual approach in automated deduction views proving B or proving ¬B as two, possibly unrelated, activities. Our approach to proof and refutation is described as a two-player game in which each player follows the same rules. A winning strategy translates to a proof of the formula and a counter-winning strategy translates to a refutation of (...)
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  • Immanent Reasoning or Equality in Action: A Plaidoyer for the Play Level.Nicolas Clerbout, Ansten Klev, Zoe McConaughey & Shahid Rahman - 2018 - Cham, Switzerland: Springer Verlag.
    This monograph proposes a new way of implementing interaction in logic. It also provides an elementary introduction to Constructive Type Theory. The authors equally emphasize basic ideas and finer technical details. In addition, many worked out exercises and examples will help readers to better understand the concepts under discussion. One of the chief ideas animating this study is that the dialogical understanding of definitional equality and its execution provide both a simple and a direct way of implementing the CTT approach (...)
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  • A sequent calculus for Limit Computable Mathematics.Stefano Berardi & Yoriyuki Yamagata - 2008 - Annals of Pure and Applied Logic 153 (1-3):111-126.
    We introduce an implication-free fragment image of ω-arithmetic, having Exchange rule for sequents dropped. Exchange rule for formulas is, instead, an admissible rule in image. Our main result is that cut-free proofs of image are isomorphic with recursive winning strategies of a set of games called “1-backtracking games” in [S. Berardi, Th. Coquand, S. Hayashi, Games with 1-backtracking, Games for Logic and Programming Languages, Edinburgh, April 2005].We also show that image is a sound and complete formal system for the implication-free (...)
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  • The dynamic turn in quantum logic.Alexandru Baltag & Sonja Smets - 2012 - Synthese 186 (3):753 - 773.
    In this paper we show how ideas coming from two areas of research in logic can reinforce each other. The first such line of inquiry concerns the "dynamic turn" in logic and especially the formalisms inspired by Propositional Dynamic Logic (PDL); while the second line concerns research into the logical foundations of Quantum Physics, and in particular the area known as Operational Quantum Logic, as developed by Jauch and Piron (Helve Phys Acta 42: 842-848, 1969), Pirón (Foundations of Quantum Physics, (...)
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  • A game theoretical semantics for a logic of formal inconsistency.Can Başkent & Pedro Henrique Carrasqueira - 2020 - Logic Journal of the IGPL 28 (5):936-952.
    This paper introduces a game theoretical semantics for a particular logic of formal inconsistency called mbC.
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  • A History Based Logic for Dynamic Preference Updates.Can Başkent & Guy McCusker - 2020 - Journal of Logic, Language and Information 29 (3):275-305.
    History based models suggest a process-based approach to epistemic and temporal reasoning. In this work, we introduce preferences to history based models. Motivated by game theoretical observations, we discuss how preferences can dynamically be updated in history based models. Following, we consider arrow update logic and event calculus, and give history based models for these logics. This allows us to relate dynamic logics of history based models to a broader framework.
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  • Speech acts, fallacies and dialogue systems.Olena Yaskorska - unknown
    The paper aims to bring together and unify two traditions in studying dialogue as a game: dialogical logic introduced by Lorenzen ; and persuasion dialogue systems as specified by Prakken. We propose a system which allows the elimination of both informal and formal fallacies. To this end, we reconstruct dialogical logic in terms of speech acts as suggested in.
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  • Independence friendly logic.Tero Tulenheimo - 2010 - Stanford Encyclopedia of Philosophy.
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  • Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 3--26.
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  • Logics for Analyzing Games.Johan Van Benthem & Dominik Klein - 2019 - Stanford Encyclopedia of Philosophy.
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  • The Diversity of Cognitive Processes in a Dialogue.Katarzyna Budzyńska Olena Yaskorska - 2016 - Studia Semiotyczne—English Supplement 28:57-94.
    The aim of the paper is to propose a unified formal account of dialogical cognitive processes so that it allows the analysis of similarities and differences between those processes. Formal dialogue systems constitute two basic categories or paradigms of modelling communication depending on what cognitive process is described by a given system. The first paradigm consists of designing a set of dialogue rules in a similar manner to Lorenzen’s dialogue logic, and according to which players jointly aim to prove the (...)
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