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  1. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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  • Ensayos sobre la teoría crítica de la sociedad. A 100 años del Instituto de Investigación Social de Frankfurt.Leandro Sánchez Marín & Jhoan Sebastian David Giraldo (eds.) - 2023 - Medellín: Universidad Libre / Politécnico Colombiano Jaime Isaza Cadavid / Ennegativo Ediciones.
    Este libro promete ser una contribución para el estudio de la teoría crítica en general y para el análisis de la historia de la Escuela de Frankfurt en particular. Todos los trabajos que están contenidos en este volumen hacen parte del amplio marco teórico de la teoría crítica de la sociedad. Muchos siguen las huellas de los fundadores de esta tendencia, mientras que otros se presentan como críticos de la misma y unos cuantos más tratan de vincular problemas y contextos (...)
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  • The optical unconscious of Big Data: Datafication of vision and care for unknown futures.Daniela Agostinho - 2019 - Big Data and Society 6 (1).
    Ever since Big Data became a mot du jour across social fields, optical metaphors such as the microscope began to surface in popular discourse to describe and qualify its epistemological impact. While the persistence of optics seems to be at odds with the datafication of vision, this article suggests that the optical metaphor offers an opportunity to reflect about the material consequences of the modes of seeing and knowing that currently shape datafied worlds. Drawing on feminist new materialism, the article (...)
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  • Are Some Things Unrepresentable?Alexander Galloway - 2011 - Theory, Culture and Society 28 (7-8):85-102.
    Jacques Rancière, in his essay ‘Are Some Things Unrepresentable?’, puts forth a challenge that is ever more pertinent to our times. What constitutes the unrepresentable today? Rancière frames his answer in a very specific way: the question of unrepresentability leads directly to the way in which political violence may or may not be put into an image. Offering an alternative to Rancière’s approach, the present article turns instead to the information society, asking if and how something might be unrepresentable in (...)
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  • America' Meets `Japan.Jacob Raz & Aviad E. Raz - 1996 - Theory, Culture and Society 13 (3):153-178.
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  • Asian Cinema and the American Cultural Imaginary.Wimal Dissanayake - 1996 - Theory, Culture and Society 13 (4):109-122.
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  • Powerplay — Power, violence and gender in video games.Gitte Jantzen & Jans F. Jensen - 1993 - AI and Society 7 (4):368-385.
    Unlike the bulk of electronic media the computer game or video game is a distinctly gendered medium. All investigations confirm that we are dealing with a medium which almost exclusively appeals to and is used by, boys and young men. Therefore, the video games and computer games are very suited for investigating the form of entertainment, the pleasure, that appeals to men, i.e. the specific ‘masculine pleasure’.The paper deals with questions such as: What do computer games mean? What does violence (...)
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  • Cities, sexualities and modernities: A reading of Indian cinema.Brinda Bose - 2011 - Thesis Eleven 105 (1):44-52.
    I suggest that the representation of cities in Indian cinema — the effects and affects of modernities as well as of ambiguous, multiplicitous sexualities — mark significant change in engagement with modernity ever since independence in 1947. The city in the Indian imaginary has occupied an ambivalent, confrontational as well as contemplative space that signifies ‘modernity’ and its concurrent promise as well as ills. Non-normative sexualities have always occupied a liminal space in socio-political configurations, a site both of empowerment through (...)
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  • Bits and pieces : crafting architecture in a post-digital age.R. Roke - unknown
    This thesis examines how designs based on a conjunction between craft and digital techniques may offer new possibilities for an architect or designer in contemporary practice. How is it relevant that what initially appear to be two distinct approaches to designing and making can be introduced to each other and coalesce to form a constructive attitude of mutually borrowed logic? The thesis champions the crafting of innovative design and the incorporation of digitally derived procedures that allow for globally efficient dissemination (...)
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