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  1. Games, computers, and artificial intelligence.Jonathan Schaeffer & H. Jaap van den Herik - 2002 - Artificial Intelligence 134 (1-2):1-7.
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  • Optimal Sokoban solving using pattern databases with specific domain knowledge.André G. Pereira, Marcus Ritt & Luciana S. Buriol - 2015 - Artificial Intelligence 227 (C):52-70.
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  • Heuristics for planning with penalties and rewards formulated in logic and computed through circuits.Blai Bonet & Héctor Geffner - 2008 - Artificial Intelligence 172 (12-13):1579-1604.
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