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  1. Creativity, combination, and cognition.Terry Dartnall - 1994 - Behavioral and Brain Sciences 17 (3):537-537.
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  • A few words on representation and meaning. Comments on H.A. Simon's paper on scientific discovery.Roberto Cordeschi - 1992 - International Studies in the Philosophy of Science 6 (1):19 – 21.
    My aim here is to raise a few questions concerning the problem of representation in scientific discovery computer programs. Representation, as Simon says in his paper, "imposes constraints upon the phenomena that allow the mechanisms to be inferred from the data". The issue is obviously barely outlined by Simon in his paper, while it is addressed in detail in the book by Langley, Simon, Bradshaw and Zytkow (1987), to which I shall refer in this note. Nevertheless, their analysis would appear (...)
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  • Generating and generalizing models of visual objects.Jonathan H. Connell & Michael Brady - 1987 - Artificial Intelligence 31 (2):159-183.
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  • Heuristic classification.William J. Clancey - 1985 - Artificial Intelligence 27 (3):289-350.
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  • Intermediate Vision: Architecture, Implementation, and Use.David Chapman - 1992 - Cognitive Science 16 (4):491-537.
    This article describes an implemented architecture for intermediate vision. By integrating a variety of Intermediate visual mechanisms and putting them to use in support of concrete activity, the implementation demonstrates their utility. The sytem, SIVS, models psychophysical discoveries about visual attention and search. It is designed to be efficiently implementable in slow, massively parallel, locally connected hardware, such as that of the brain.SIVS addresses five fundamental problems. Visual attention is required to restrict processing to task-relevant locations in the image. Visual (...)
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  • Connectionism and classical computation.Nick Chater - 1990 - Behavioral and Brain Sciences 13 (3):493-494.
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  • On doing the impossible.Robert L. Campbell - 1994 - Behavioral and Brain Sciences 17 (3):535-537.
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  • Analogy programs and creativity.Bruce D. Burns - 1994 - Behavioral and Brain Sciences 17 (3):535-535.
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  • What is the difference between real creativity and mere novelty?Alan Bundy - 1994 - Behavioral and Brain Sciences 17 (3):533-534.
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  • Representational systems and symbolic systems.Gordon D. A. Brown & Mike Oaksford - 1990 - Behavioral and Brain Sciences 13 (3):492-493.
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  • What connectionists learn: Comparisons of model and neural nets.Bruce Bridgeman - 1990 - Behavioral and Brain Sciences 13 (3):491-492.
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  • Lady Lovelace had it right: Computers originate nothing.Selmer Bringsjord - 1994 - Behavioral and Brain Sciences 17 (3):532-533.
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  • From animals to animats: Proceedings of the First International Conference on Simulation of Adaptive Behavior.Matthew Brand, Peter Prokopowicz & Clark Elliott - 1995 - Artificial Intelligence 73 (1-2):307-322.
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  • Précis of The creative mind: Myths and mechanisms.Margaret A. Boden - 1994 - Behavioral and Brain Sciences 17 (3):519-531.
    What is creativity? One new idea may be creative, whereas another is merely new: What's the difference? And how is creativity possible? These questions about human creativity can be answered, at least in outline, using computational concepts. There are two broad types of creativity, improbabilist and impossibilist. Improbabilist creativity involves novel combinations of familiar ideas. A deeper type involves METCS: the mapping, exploration, and transformation of conceptual spaces. It is impossibilist, in that ideas may be generated which – with respect (...)
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  • Creativity: A framework for research.Margaret A. Boden - 1994 - Behavioral and Brain Sciences 17 (3):558-570.
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  • Relatively local neurons in a distributed representation: A neurophysiological perspective.Shabtai Barash - 1990 - Behavioral and Brain Sciences 13 (3):489-491.
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  • Can artificial intelligence explain age changes in literary creativity?Carolyn Adams-Price - 1994 - Behavioral and Brain Sciences 17 (3):532-532.
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  • Machine discoverers: Transforming the spaces they explore.Jan M. Zytkow - 1994 - Behavioral and Brain Sciences 17 (3):557-558.
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  • The creative mind versus the creative computer.Robert W. Weisberg - 1994 - Behavioral and Brain Sciences 17 (3):555-557.
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  • Connectionist learning and the challenge of real environments.Mark Weaver & Stephen Kaplan - 1990 - Behavioral and Brain Sciences 13 (3):510-511.
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  • The empirical detection of creativity.Han L. J. van der Maas & Peter C. M. Molenaar - 1994 - Behavioral and Brain Sciences 17 (3):555-555.
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  • Connectionist models learn what?Timothy van Gelder - 1990 - Behavioral and Brain Sciences 13 (3):509-510.
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  • Automated design of specialized representations.Jeffrey Van Baalen - 1992 - Artificial Intelligence 54 (1-2):121-198.
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  • Classification of Global Catastrophic Risks Connected with Artificial Intelligence.Alexey Turchin & David Denkenberger - 2020 - AI and Society 35 (1):147-163.
    A classification of the global catastrophic risks of AI is presented, along with a comprehensive list of previously identified risks. This classification allows the identification of several new risks. We show that at each level of AI’s intelligence power, separate types of possible catastrophes dominate. Our classification demonstrates that the field of AI risks is diverse, and includes many scenarios beyond the commonly discussed cases of a paperclip maximizer or robot-caused unemployment. Global catastrophic failure could happen at various levels of (...)
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  • Creativity: Myths? Mechanisms.Michel Treisman - 1994 - Behavioral and Brain Sciences 17 (3):554-555.
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  • Advances in neural network theory.Gérard Toulouse - 1990 - Behavioral and Brain Sciences 13 (3):509-509.
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  • Connectionist models: Too little too soon?William Timberlake - 1990 - Behavioral and Brain Sciences 13 (3):508-509.
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  • The AHA! Experience: Creativity Through Emergent Binding in Neural Networks.Paul Thagard & Terrence C. Stewart - 2011 - Cognitive Science 35 (1):1-33.
    Many kinds of creativity result from combination of mental representations. This paper provides a computational account of how creative thinking can arise from combining neural patterns into ones that are potentially novel and useful. We defend the hypothesis that such combinations arise from mechanisms that bind together neural activity by a process of convolution, a mathematical operation that interweaves structures. We describe computer simulations that show the feasibility of using convolution to produce emergent patterns of neural activity that can support (...)
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  • Problems of extension, representation, and computational irreducibility.Patrick Suppes - 1990 - Behavioral and Brain Sciences 13 (3):507-508.
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  • Machine learning: An artificial intelligence approach.Mark J. Stefik - 1985 - Artificial Intelligence 25 (2):236-238.
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  • Can computers be creative, or even disappointed?Robert J. Sternberg - 1994 - Behavioral and Brain Sciences 17 (3):553-554.
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  • Logical foundations of artificial intelligence.Stephen W. Smoliar - 1989 - Artificial Intelligence 38 (1):119-124.
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  • Artificial life.Stephen W. Smoliar - 1995 - Artificial Intelligence 73 (1-2):371-377.
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  • Individual differences, developmental changes, and social context.Dean Keith Simonton - 1994 - Behavioral and Brain Sciences 17 (3):552-553.
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  • Functional transformations in AI discovery systems.Wei-Min Shen - 1990 - Artificial Intelligence 41 (3):257-272.
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  • There is more to learning then meeth the eye.Noel E. Sharkey - 1990 - Behavioral and Brain Sciences 13 (3):506-507.
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  • Respecting the phenomenology of human creativity.Victor A. Shames & John F. Kihlstrom - 1994 - Behavioral and Brain Sciences 17 (3):551-552.
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  • Two Ways of Analogy: Extending the Study of Analogies to Mathematical Domains.Dirk Schlimm - 2008 - Philosophy of Science 75 (2):178-200.
    The structure-mapping theory has become the de-facto standard account of analogies in cognitive science and philosophy of science. In this paper I propose a distinction between two kinds of domains and I show how the account of analogies based on structure-preserving mappings fails in certain (object-rich) domains, which are very common in mathematics, and how the axiomatic approach to analogies, which is based on a common linguistic description of the analogs in terms of laws or axioms, can be used successfully (...)
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  • Creativity: Metarules and emergent systems.Jonathan Rowe - 1994 - Behavioral and Brain Sciences 17 (3):550-551.
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  • Imagery and creativity.Klaus Rehkämper - 1994 - Behavioral and Brain Sciences 17 (3):550-550.
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  • Creativity is in the mind of the creator.Ashwin Ram, Eric Domeshek, Linda Wills, Nancy Nersessian & Janet Kolodner - 1994 - Behavioral and Brain Sciences 17 (3):549-549.
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  • The analysis of the learning needs to be deeper.John E. Rager - 1990 - Behavioral and Brain Sciences 13 (3):505-506.
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  • Computational creativity: What place for literature?Jörgen Pind - 1994 - Behavioral and Brain Sciences 17 (3):547-548.
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  • Realistic neural nets need to learn iconic representations.W. A. Phillips, P. J. B. Hancock & L. S. Smith - 1990 - Behavioral and Brain Sciences 13 (3):505-505.
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  • Lakatos-style collaborative mathematics through dialectical, structured and abstract argumentation.Alison Pease, John Lawrence, Katarzyna Budzynska, Joseph Corneli & Chris Reed - 2017 - Artificial Intelligence 246 (C):181-219.
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  • Learning from learned networks.M. Pavel - 1990 - Behavioral and Brain Sciences 13 (3):503-504.
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  • The generative-rules definition of creativity.Joseph O'Rourke - 1994 - Behavioral and Brain Sciences 17 (3):547-547.
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  • Keeping representations at bay.Stanley Munsat - 1990 - Behavioral and Brain Sciences 13 (3):502-503.
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  • Enhancing creativity, innovation and cooperation.Robert C. Muller - 1993 - AI and Society 7 (1):4-39.
    The paper explores the creative thinking process and throws light on creativity enhancement. From the perspective of possible creativity enhancement both the characteristics of creativity and the creative thinking process are discussed, together with an analysis of the process and its common factors. Constraints on innovation (as a special type of creativity), innovation management and the acceptance of change are discussed; creativity between cooperating individuals is also examined. Some possible computer-based tools to enhance creativity, including innovation, are discussed. A framework (...)
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  • Toward a unification of conditioning and cognition in animal learning.William S. Maki - 1990 - Behavioral and Brain Sciences 13 (3):501-502.
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