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Postmodern Condition: A Report on Knowledge

Univ of Minnesota Press (1984)

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  1. Technology and Change : The Role of Technology in Knowledge Civilization.P. Wierzbicki Andrzej - unknown
    The paper presents a reflection on the role of technology in the era of knowledge civilization. Diverse perceptions of this era, the concepts of three civilization eras versus three waves, of a conceptual platform versus an episteme of a civilization era, of a big change at the end of industrial civilization era are outlined. The deepening separation of the three spheres of technology, hard science, and social science with humanities is discussed. The contemporary philosophy of technology is shortly reviewed; it (...)
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  • Otaku, subjectivity and databases: Hiroki Azuma’s Otaku: Japan’s database animals.Fabian Schäfer & Martin Roth - 2012 - .
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  • Becoming University Scholars: Inside Professional Autoethnographies.Fernando Hernández, Juana Maria Sancho, Amalia Creus & Alejandra Montané - 2010 - Journal of Research Practice 6 (1):Article M7.
    This article shows part of the results of a research project: The Impact of Social Change in Higher Education Staff Professional Life and Work (Spanish Ministry of Science and Innovation, SEJ2006-01876). The main aim of this project was to explore and understand how scholars establish a dialogue, resist, adapt themselves or adopt changes, in the process of constructing their professional identities. As the members of the research team were scholars ourselves, teaching and carrying out research in Spanish universities, we started (...)
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  • Moving Circles: mobile media and playful identities.M. L. De Lange - unknown
    The mobile phone has become part of our everyday lives with astonishing speed. Over four billion people now have access to mobile phones, and this number keeps increasing. Mobile media technologies shape how we communicate with each other, and relate to the world. This raises questions about their influence on identity. Medium-specific properties and user-practices challenge the idea that we understand ourselves through stories. It is proposed that the notion of play sheds new light on how technologies shape identities. The (...)
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