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  1. Game theory and rational decision.Julius Sensat - 1997 - Erkenntnis 47 (3):379-410.
    In its classical conception, game theory aspires to be a determinate decision theory for games, understood as elements of a structurally specified domain. Its aim is to determine for each game in the domain a complete solution to each player's decision problem, a solution valid for all real-world instantiations, regardless of context. "Permissiveness" would constrain the theory to designate as admissible for a player any conjecture consistent with the function's designation of admissible strategies for the other players. Given permissiveness and (...)
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  • Planning and the stability of intention: A comment.Laura DeHelian & Edward F. McClennen - 1993 - Minds and Machines 3 (3):319-333.
    Michael Bratman''s restricted two-tier approach to rationalizing the stability of intentions contrasts with an alternative view of planning, for which all of the following claims are made: (a) it shares with Bratman''s restricted two-tier approach the virtue of reducing the magnitude of Smart''s problem; (2) it, rather than the unrestricted two-tier approach, is what is argued for in McClennen (1990); (3) there does not appear to be anything in the central analysis that Bratman has provided of plans and intentions (both (...)
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  • Pragmatic Rationality and Rules.Edward F. Mcclennen - 1997 - Philosophy and Public Affairs 26 (3):210-258.
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