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  1. The seductions of clarity.C. Thi Nguyen - 2021 - Royal Institute of Philosophy Supplement 89:227-255.
    The feeling of clarity can be dangerously seductive. It is the feeling associated with understanding things. And we use that feeling, in the rough-and-tumble of daily life, as a signal that we have investigated a matter sufficiently. The sense of clarity functions as a thought-terminating heuristic. In that case, our use of clarity creates significant cognitive vulnerability, which hostile forces can try to exploit. If an epistemic manipulator can imbue a belief system with an exaggerated sense of clarity, then they (...)
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  • Autonomy and Aesthetic Engagement.C. Thi Nguyen - 2019 - Mind 129 (516):1127-1156.
    There seems to be a deep tension between two aspects of aesthetic appreciation. On the one hand, we care about getting things right. On the other hand, we demand autonomy. We want appreciators to arrive at their aesthetic judgments through their own cognitive efforts, rather than deferring to experts. These two demands seem to be in tension; after all, if we want to get the right judgments, we should defer to the judgments of experts. The best explanation, I suggest, is (...)
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • Games Unlike Life.C. Thi Nguyen - 2023 - Journal of Ethics and Social Philosophy 23 (3).
    This is a reply to Elisabeth Camp's and Elijah Millgram's probing discussions of "Games and the Art of Agency", in a symposium in Journal of Ethics and Social Philosophy. Millgram argues that games cannot function as a guide to life, because they are too different from life. Games are limited in a special way: in life, we deliberate about what goals we want to take on, but in games, the goals are fixed and given to us. Camp argues that there (...)
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  • Charlie Kurth, The Anxious Mind: An Investigation into the Varieties and Virtues of Anxiety. [REVIEW]Daniel Kelly - 2021 - Ethics 132 (1):249-255.
    Kurth wants us to understand and appreciate our anxiety more than we typically do. His concise and crisply written monograph makes a good case that we should. It deepens our understanding of what anxiety is, and of how it animates different facets of our mental and moral lives. The case he builds that, roughly, anxiety is one of the brain’s ways of affectively signaling and responding to uncertainty is clearly argued and meticulously organized. Kurth hits the targets he sets for (...)
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  • Review Essay: Frankfurt, “The Reasons of Love”. [REVIEW]Alan Soble - 2005 - Essays in Philosophy 6 (1):30.
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  • Living with Boredom.Cheshire Calhoun - 2011 - Sophia 50 (2):269-279.
    The aim of this essay is to argue that the human capacity for boredom is philosophically interesting because it illuminates the kinds of problems that evaluators face just in being evaluators. I aim to challenge the “boredom as problem” approach to understanding boredom that is pervasive throughout the multi-disciplinary literature on boredom. I examine five quite different contexts of boredom that illuminate five different reasons why evaluators sometimes find the world not worth their attention and address a set of puzzles (...)
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  • Practical reasoning for serial hyperspecializers.Elijah Millgram - 2009 - Philosophical Explorations 12 (3):261-278.
    Some species are weedy: they move from one ecological niche to another. Other species are specialized: they are exquisitely adapted to exploit a particular niche. Human beings are the design solution in which a species is simultaneously weedy and specialized - the trick being to manage the exquisite niche-specific adaptations in software rather than in the hardware. We are built to reprogram ourselves on the fly, to select new goals, new priorities and new guidelines appropriate to novel niches. Understanding ourselves (...)
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