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  1. Representation and Expression in Sport and Art.Spencer K. Wertz - 1985 - Journal of the Philosophy of Sport 12 (1):8-24.
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  • Videogames and aesthetics.Grant Tavinor - 2010 - Philosophy Compass 5 (8):624-634.
    Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the (...)
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  • Aesthetic and Other Theoretical Virtues in Science.Jason Simus - 2009 - American Society for Aesthetics Graduate E-Journal 1 (2):9-16.
    I first provide an introduction to a neglected topic in contemporary aesthetics: intellectual beauty. I then review James McAllister’s critique of autonomism and reductionism regarding the relation between empirical and aesthetic criteria in scientific theory evaluation. Finally, I critique McAllister’s “aesthetic induction” and defend an alternative model that emphasizes the holistic coherence of aesthetic and other theoretical virtues in scientific theorizing.
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  • On the philosophical dimensions of chess.Arto Siitonen - 1998 - Inquiry: An Interdisciplinary Journal of Philosophy 41 (4):455 – 475.
    The paper discusses the relation between chess and philosophy, examining, among other things, how far chess might reveal important features of philosophical problemanalysis and argumentation. There is a plurality of scientific, philosophical, and other perspectives from which chess can be viewed. Some attention must be drawn to these various ways of conceptualizing the game, but the main emphasis of the paper lies in uncovering certain philosophically- and metaphilosophically- relevant basic assumptions of chess. It is argued that the thought patterns and (...)
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  • Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the medium of agency. (...)
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  • The Aesthetics of Crossword Puzzles.Robbie Kubala - 2023 - British Journal of Aesthetics 63 (3):381-394.
    This paper develops an aesthetics of crossword puzzles. I present a taxonomy of crosswords in the Anglophone world and argue that there are three distinct sources of aesthetic value in crosswords. First, and in common with other puzzles, crosswords merit aesthetic experiences of our own agency: paradigmatically, the aesthetic experience of struggling for and hitting upon the right solution. In addition to instantiating the aesthetic value of puzzles in general, crosswords in particular can have two other sources of aesthetic value: (...)
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  • The arts of action.C. Thi Nguyen - 2020 - Philosophers' Imprint 20 (14):1-27.
    The theory and culture of the arts has largely focused on the arts of objects, and neglected the arts of action – the “process arts”. In the process arts, artists create artifacts to engender activity in their audience, for the sake of the audience’s aesthetic appreciation of their own activity. This includes appreciating their own deliberations, choices, reactions, and movements. The process arts include games, urban planning, improvised social dance, cooking, and social food rituals. In the traditional object arts, the (...)
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  • Dirac and the Aesthetic Evaluation of Theories.J. W. McAllister - unknown
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