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  1. Doing Good with Virtual Reality: The Ethics of Using Virtual Simulations for Improving Human Morality.Jon Rueda - 2023 - In Andrew Kissel & Erick José Ramirez (eds.), Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges. Routledge.
    Much of the excitement and concern with virtual reality (VR) has to do with the impact of virtual experiences on our moral conduct in the “real world”. VR technologies offer vivid simulations that may impact prosocial dispositions and abilities or emotions related to morality. Whereas some experiences could facilitate particular moral behaviors, VR could also inculcate bad moral habits or lead to the surreptitious development of nefarious moral traits. In this chapter, I offer an overview of the ethical debate about (...)
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  • Do digital hugs work? Re-embodying our social lives online with digital tact.Mark M. James & John F. Leader - 2023 - Frontiers in Psychology 14 (910174):1-15.
    The COVID-19 pandemic led to social restrictions that often prevented us from hugging the ones we love. This absence helped some realize just how important these interactions are to our sense of care and connection. Many turned to digitally mediated social interactions to address these absences, but often unsatisfactorily. Some theorists might blame this on the disembodied character of our digital spaces, e.g., that interpersonal touch is excluded from our lives online. However, others continued to find care and connection in (...)
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  • Expressive Avatars: Vitality in Virtual Worlds.David Ekdahl & Lucy Osler - 2023 - Philosophy and Technology 36 (2):1-28.
    Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of expressivity and social understanding afforded by our physical bodies. We identify three claims meant to justify the supposed expressive limits of avatar interactions compared to our physical interactions. First, “The Limited Expressivity Claim”: avatars have a more limited expressive range than our physical bodies. Second, “The Inputted Expressivity Claim”: any expressive avatarial behaviour must be deliberately inputted by the user. Third, “The Decoding Claim”: users must infer or (...)
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  • The long sixth finger illusion: The representation of the supernumerary finger is not a copy and can be felt with varying lengths.Denise Cadete & Matthew R. Longo - 2022 - Cognition 218 (C):104948.
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  • Metafysiikka valistuksena.Jani Hakkarainen - 2022 - In Hemmo Laiho (ed.), Valistuksen perinnöt: Suomen Filosofisen Yhdistyksen kollokvion esitelmiä. University of Turku. pp. 37-48.
    Kirjoituksessa argumentoin, että metafysiikka on ollut valistusta, vaikka se edelleen kaipaa lisää valistumista, kun valistus ymmärretään avoimena prosessina, joka ei ole ajasta ja paikasta riippuvaista. Käsittelen ensin sitä, mitä metafysiikka ja valistus ovat. Sitten lausun länsimaisen metafysiikan historiasta hyvin lyhyesti. Päätän esseen argumentoimalla, että metafysiikka on valistunutta siinä mielessä, että klassisen substanssi-ominaisuus-skeeman sokeasta seuraamisesta on pitkälti päästy eroon. Metafysiikka kaipaa kuitenkin lisää valistusta ja kriittistä tarkastelua, jotta vapaudumme täysin kyseisen skeeman ja modernin predikaatti-logiikan johdatuksen aiheuttamasta kolmesta ongelmallisesta suositusta (tausta)oletuksesta: (1) (...)
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  • Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et al.’s ethical (...)
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  • Virtual Reality and Empathy Enhancement: Ethical Aspects.Jon Rueda & Francisco Lara - 2020 - Frontiers in Robotics and AI 7.
    The history of humankind is full of examples that indicate a constant desire to make human beings more moral. Nowadays, technological breakthroughs might have a significant impact on our moral character and abilities. This is the case of Virtual Reality (VR) technologies. The aim of this paper is to consider the ethical aspects of the use of VR in enhancing empathy. First, we will offer an introduction to VR, explaining its fundamental features, devices and concepts. Then, we will approach the (...)
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  • Into Your (S)Kin: Toward a Comprehensive Conception of Empathy.Tue Emil Öhler Søvsø & Kirstin Burckhardt - 2021 - Frontiers in Psychology 11:531688.
    This paper argues for a comprehensive conception of empathy as comprising epistemic, affective, and motivational elements and introduces the ancient Stoic theory of attachment (Greek,oikeiōsis) as a model for describing the embodied, emotional response to others that we take to be distinctive of empathy. Our argument entails that in order to provide a suitable conceptual framework for the interdisciplinary study of empathy one must extend the scope of recent “simulationalist” and “enactivist” accounts of empathy in two important respects. First, against (...)
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  • Implicit Bias as Mental Imagery.Bence Nanay - 2021 - Journal of the American Philosophical Association 7 (3):329-347.
    What is the mental representation that is responsible for implicit bias? What is this representation that mediates between the trigger and the biased behavior? My claim is that this representation is neither a propositional attitude nor a mere association. Rather, it is mental imagery: perceptual processing that is not directly triggered by sensory input. I argue that this view captures the advantages of the two standard accounts without inheriting their disadvantages. Further, this view also explains why manipulating mental imagery is (...)
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  • Epistemic Duty and Implicit Bias.Lindsay Rettler & Bradley Rettler - 2020 - In Scott Stapleford & Kevin McCain (eds.), Epistemic Duties: New Arguments, New Angles. New York: Routledge. pp. 125-145.
    In this chapter, we explore whether agents have an epistemic duty to eradicate implicit bias. Recent research shows that implicit biases are widespread and they have a wide variety of epistemic effects on our doxastic attitudes. First, we offer some examples and features of implicit biases. Second, we clarify what it means to have an epistemic duty, and discuss the kind of epistemic duties we might have regarding implicit bias. Third, we argue that we have an epistemic duty to eradicate (...)
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  • Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias.Domna Banakou, Sameer Kishore & Mel Slater - 2018 - Frontiers in Psychology 9.
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  • Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.Michael Madary & Thomas Metzinger - 2016 - Frontiers in Robotics and AI 3:1-23.
    The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives. In the first part of the article, we discuss the relevant evidence from psychology that motivates our concerns. In Section “Plasticity in the Human Mind,” we cover some of the main results suggesting that (...)
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  • Real, rubber or virtual: The vision of “one’s own” body as a means for pain modulation. A narrative review.Matteo Martini - 2016 - Consciousness and Cognition 43:143-151.
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  • Empathy, mirror neurons and SYNC.Ryszard Praszkier - 2016 - Mind and Society 15 (1):1-25.
    This article explains how people synchronize their thoughts through empathetic relationships and points out the elementary neuronal mechanisms orchestrating this process. The many dimensions of empathy are discussed, as is the manner by which empathy affects health and disorders. A case study of teaching children empathy, with positive results, is presented. Mirror neurons, the recently discovered mechanism underlying empathy, are characterized, followed by a theory of brain-to-brain coupling. This neuro-tuning, seen as a kind of synchronization between brains and between individuals, (...)
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  • Mental imagery.Nigel J. T. Thomas - 2001 - Stanford Encyclopedia of Philosophy.
    Mental imagery (varieties of which are sometimes colloquially refered to as “visualizing,” “seeing in the mind's eye,” “hearing in the head,” “imagining the feel of,” etc.) is quasi-perceptual experience; it resembles perceptual experience, but occurs in the absence of the appropriate external stimuli. It is also generally understood to bear intentionality (i.e., mental images are always images of something or other), and thereby to function as a form of mental representation. Traditionally, visual mental imagery, the most discussed variety, was thought (...)
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  • Body ownership and kinaesthetic illusions: Dissociated bodily experiences for distinct levels of body consciousness?Louise Dupraz, Jessica Bourgin, Lorenzo Pia, Julien Barra & Michel Guerraz - 2024 - Consciousness and Cognition 117 (C):103630.
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  • Empathy training through virtual reality: moral enhancement with the freedom to fall?Anda Zahiu, Emilian Mihailov, Brian D. Earp, Kathryn B. Francis & Julian Savulescu - 2023 - Ethics and Information Technology 25 (4):1-14.
    We propose to expand the conversation around moral enhancement from direct brain-altering methods to include technological means of modifying the environments and media through which agents can achieve moral improvement. Virtual Reality (VR) based enhancement would not bypass a person’s agency, much less their capacity for reasoned reflection. It would allow agents to critically engage with moral insights occasioned by a technologically mediated intervention. Users would gain access to a vivid ‘experience machine’ that allows for embodied presence and immersion in (...)
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  • Engineering Equity: How AI Can Help Reduce the Harm of Implicit Bias.Ying-Tung Lin, Tzu-Wei Hung & Linus Ta-Lun Huang - 2020 - Philosophy and Technology 34 (S1):65-90.
    This paper focuses on the potential of “equitech”—AI technology that improves equity. Recently, interventions have been developed to reduce the harm of implicit bias, the automatic form of stereotype or prejudice that contributes to injustice. However, these interventions—some of which are assisted by AI-related technology—have significant limitations, including unintended negative consequences and general inefficacy. To overcome these limitations, we propose a two-dimensional framework to assess current AI-assisted interventions and explore promising new ones. We begin by using the case of human (...)
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  • From Indian philosophy to cognitive neuroscience: two empirical case studies for Ganeri's Self: Commentary on Jonardon Ganeri’s The Self: Naturalism, Consciousness, & the First-Person Stance.Jennifer M. Windt - 2017 - Philosophical Studies 174 (7):1721-1733.
    In this commentary, I confront Ganeri’s theory of self with two case studies from cognitive neuroscience and interdisciplinary consciousness research: mind wandering and full-body illusions. Together, these case studies suggest new questions and constraints for Ganeri's theory of self. Recent research on spontaneous thought and mind wandering raises questions about the transition from unconscious monitoring to the phenomenology of ownership and the first-person stance. Full-body illusions are relevant for the attenuation problem of how we distinguish between self and others. Discussing (...)
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  • Decreased Corticospinal Excitability after the Illusion of Missing Part of the Arm.Konstantina Kilteni, Jennifer Grau-Sánchez, Misericordia Veciana De Las Heras, Antoni Rodríguez-Fornells & Mel Slater - 2016 - Frontiers in Human Neuroscience 10:178578.
    Previous studies on body ownership illusions have shown that under certain multimodal conditions, healthy people can experience artificial body-parts as if they were part of their own body, with direct physiological consequences for the real limb that gets ‘substituted’. In this study we wanted to assess (a) whether healthy people can experience ‘missing’ a body-part through illusory ownership of an amputated virtual body, and (b) whether this would cause corticospinal excitability changes in muscles associated with the ‘missing’ body-part. Forty right-handed (...)
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  • Disrupting the “empathy machine”: The power and perils of virtual reality in addressing social issues.Carles Sora-Domenjó - 2022 - Frontiers in Psychology 13.
    This article looks through a critical media lens at mediated effects and ethical concerns of virtual reality applications that explore personal and social issues through embodiment and storytelling. In recent years, the press, immersive media practitioners and researchers have promoted the potential of virtual reality storytelling to foster empathy. This research offers an interdisciplinary narrative review, with an evidence-based approach to challenge the assumptions that VR films elicit empathy in the participant—what I refer to as the VR-empathy model. A review (...)
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  • Repeated Exposure to Illusory Sense of Body Ownership and Agency Over a Moving Virtual Body Improves Executive Functioning and Increases Prefrontal Cortex Activity in the Elderly.Dalila Burin & Ryuta Kawashima - 2021 - Frontiers in Human Neuroscience 15:674326.
    We previously showed that the illusory sense of ownership and agency over a moving body in immersive virtual reality can trigger subjective and physiological reactions on the real subject’s body and, therefore, an acute improvement of cognitive functions after a single session of high-intensity intermittent exercise performed exclusively by one’s own virtual body, similar to what happens when we actually do physical activity. As well as confirming previous results, here, we aimed at finding in the elderly an increased improvement after (...)
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  • ‘Who is this body?’ – A qualitative user study on ‘The Machine to be Another’ as a virtual embodiment system.Jonathan Harth, Maximilian Brücher, Nele Kost, Ann-Danielle Hartwig, Bernhard Schäfermeyer, Erwin Holkin & Hanna Gottschalk - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1857953.
    ABSTRACT Like no other medium, virtual reality (VR) offers new possibilities to alter the perception of reality. These possibilities are mainly related to the feeling of presence in a virtual environment. With the VR performance ‘The Machine to be Another’ (TMTBA), we find an innovative embodiment system that enables a virtual body swap between two users. Hence, we conceptualise the performance as some kind of breaching experiment in order to alter self- and body perception. With the use of TMTBA and (...)
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  • The Enactive Approach to Architectural Experience: A Neurophysiological Perspective on Embodiment, Motivation, and Affordances.Andrea Jelić, Gaetano Tieri, Federico De Matteis, Fabio Babiloni & Giovanni Vecchiato - 2016 - Frontiers in Psychology 7.
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  • Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective.Aline W. de Borst & Beatrice de Gelder - 2015 - Frontiers in Psychology 6.
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  • Editorial: Virtual, mixed, and augmented reality in cognitive neuroscience and neuropsychology.Dalila Burin, Adriana Salatino & Mounia Ziat - 2022 - Frontiers in Psychology 13.
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  • Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual reality.Antonella Maselli & Mel Slater - 2014 - Frontiers in Human Neuroscience 8.
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  • Biased by our imaginings.Ema Sullivan-Bissett - 2018 - Mind and Language 34 (5):627-647.
    I propose a new model of implicit bias, according to which implicit biases are constituted by unconscious imaginings. I begin by endorsing a principle of parsimony when confronted with unfamiliar phenomena. I introduce implicit bias in terms congenial to what most philosophers and psychologists have said about their nature in the literature so far, before moving to a discussion of the doxastic model of implicit bias and objections to it. I then introduce unconscious imagination and argue that appeal to it (...)
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  • A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures.Benjamin J. Li, Jeremy N. Bailenson, Adam Pines, Walter J. Greenleaf & Leanne M. Williams - 2017 - Frontiers in Psychology 8.
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  • Multisensory stimulation with other-race faces and the reduction of racial prejudice.Alejandro J. Estudillo & Markus Bindemann - 2016 - Consciousness and Cognition 42:325-339.
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  • Conceptual processing is referenced to the experienced location of the self, not to the location of the physical body.Elisa Canzoneri, Giuseppe di Pellegrino, Bruno Herbelin, Olaf Blanke & Andrea Serino - 2016 - Cognition 154 (C):182-192.
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  • Investigating the Influence of Intergroup Contact in Virtual Reality on Empathy: An Exploratory Study Using AltspaceVR.Matilde Tassinari, Matthias Burkard Aulbach & Inga Jasinskaja-Lahti - 2022 - Frontiers in Psychology 12.
    Virtual Reality has often been referred to as an “empathy machine.” This is mostly because it can induce empathy through embodiment experiences in outgroup membership. However, the potential of intergroup contact with an outgroup avatar in VR to increase empathy is less studied. Even though intergroup contact literature suggests that less threatening and more prosocial emotions are the key to understanding why intergroup contact is a powerful mean to decrease prejudice, few studies have investigated the effect of intergroup contact on (...)
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  • A Virtual Reality Simulation of Drug Users’ Everyday Life: The Effect of Supported Sensorimotor Contingencies on Empathy.Maria Christofi, Despina Michael-Grigoriou & Christos Kyrlitsias - 2020 - Frontiers in Psychology 11.
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  • Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.Thomas D. Parsons - 2015 - Frontiers in Human Neuroscience 9.
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  • Virtually imagining our biases.Ema Sullivan-Bissett - 2023 - Philosophical Psychology 36 (4):860-893.
    A number of studies have investigated how immersion in a virtual reality environment can affect participants’ implicit biases. These studies presume associationism about implicit bias. Recently philosophers have argued that associationism is inadequate and have made a case for understanding implicit biases propositionally. However, no propositionalist has considered the empirical work on virtual reality and how to integrate it into their theories. I examine this work against a propositionalist background, in particular, looking at the belief and patchy endorsement models. I (...)
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  • Body ownership as a proxy for individual and social separation and connection.Marina Scattolin, Maria Serena Panasiti & Salvatore Maria Aglioti - 2021 - Behavioral and Brain Sciences 44.
    Lee and Schwartz procedures of separation offer a much needed interpretation of the literature on moral cleansing. However, body ownership as a grounded mechanism of separation and connection has been neglected. We argue that embodiment may be employed to connect the self to desirable aspects of cognitive and emotional interactions and disembodiment to disconnect from undesirable elements.
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  • Design Bioethics: A Theoretical Framework and Argument for Innovation in Bioethics Research.Gabriela Pavarini, Robyn McMillan, Abigail Robinson & Ilina Singh - 2021 - American Journal of Bioethics 21 (6):37-50.
    Empirical research in bioethics has developed rapidly over the past decade, but has largely eschewed the use of technology-driven methodologies. We propose “design bioethics” as an area of conjoined theoretical and methodological innovation in the field, working across bioethics, health sciences and human-centred technological design. We demonstrate the potential of digital tools, particularly purpose-built digital games, to align with theoretical frameworks in bioethics for empirical research, integrating context, narrative and embodiment in moral decision-making. Purpose-built digital tools can engender situated engagement (...)
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  • Immersive Virtual Reality and Virtual Embodiment for Pain Relief.Marta Matamala-Gomez, Tony Donegan, Sara Bottiroli, Giorgio Sandrini, Maria V. Sanchez-Vives & Cristina Tassorelli - 2019 - Frontiers in Human Neuroscience 13.
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  • Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges.Dario Bombari, Marianne Schmid Mast, Elena Canadas & Manuel Bachmann - 2015 - Frontiers in Psychology 6.
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  • Understanding bias through diverse lenses.Katherine Puddifoot - 2024 - Philosophical Psychology 37 (6):1287-1296.
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  • Is Consciousness First in Virtual Reality?Mel Slater & Maria V. Sanchez-Vives - 2022 - Frontiers in Psychology 13.
    The prevailing scientific paradigm is that matter is primary and everything, including consciousness can be derived from the laws governing matter. Although the scientific explanation of consciousness on these lines has not been realized, in this view it is only a matter of time before consciousness will be explained through neurobiological activity in the brain, and nothing else. There is an alternative view that holds that it is fundamentally impossible to explain how subjectivity can arise solely out of material processes—“the (...)
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  • Exploring the Effect of Cooperation in Reducing Implicit Racial Bias and Its Relationship With Dispositional Empathy and Political Attitudes.Ivan Patané, Anne Lelgouarch, Domna Banakou, Gregoire Verdelet, Clement Desoche, Eric Koun, Romeo Salemme, Mel Slater & Alessandro Farnè - 2020 - Frontiers in Psychology 11.
    Previous research using immersive virtual reality (VR) has shown that after a short period of embodiment of White people in a Black virtual body their implicit racial bias against Black people diminishes. Here we tested the effects of some socio-cognitive variables that could contribute to enhancing or reducing the implicit racial bias. The first aim of the study was to assess the beneficial effects of cooperation within a VR scenario, the second aim was to provide preliminary testing of the hypothesis (...)
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  • Multisensory Facial Stimulation Implicitly Improves Evaluations of the Goodness of Attractive Others.Ji Woon Jeong, Eunhee Chang & Hyun Taek Kim - 2019 - Frontiers in Psychology 10.
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  • The Principles of Art Therapy in Virtual Reality.Irit Hacmun, Dafna Regev & Roy Salomon - 2018 - Frontiers in Psychology 9.
    In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in fields ranging from entertainment, scientific research, social networks, artistic creation as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in virtual reality is a novel medium which offers unique possibilities, extending beyond classical expressive art (...)
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  • Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception.Konstantina Kilteni, Antonella Maselli, Konrad P. Kording & Mel Slater - 2015 - Frontiers in Human Neuroscience 9:119452.
    Which is my body and how do I distinguish it from the bodies of others, or from objects in the surrounding environment? The perception of our own body and more particularly our sense of body ownership is taken for granted. Nevertheless experimental findings from body ownership illusions (BOIs), show that under specific multisensory conditions, we can experience artificial body parts or fake bodies as our own body parts or body respectively. The aim of the present paper is to discuss how (...)
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  • Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective.Cristina Gonzalez-Liencres, Luis E. Zapata, Guillermo Iruretagoyena, Sofia Seinfeld, Lorena Perez-Mendez, Jorge Arroyo-Palacios, David Borland, Mel Slater & Maria V. Sanchez-Vives - 2020 - Frontiers in Psychology 11.
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  • Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas & Sarah E. MacPherson - 2019 - Frontiers in Human Neuroscience 13:481367.
    Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion (...)
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  • A mechanistic account of bodily resonance and implicit bias.Rachel L. Bedder, Daniel Bush, Domna Banakou, Tabitha Peck, Mel Slater & Neil Burgess - 2019 - Cognition 184 (C):1-10.
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  • Putting Yourself in the Skin of In- or Out-Group Members: No Effect of Implicit Biases on Egocentric Mental Transformation.Gianluca Saetta, Peter Brugger, Hannah Schrohe & Bigna Lenggenhager - 2019 - Frontiers in Psychology 10.
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  • Reducing Implicit Cognitive Biases Through the Performing Arts.Josué García-Arch, Cèlia Ventura-Gabarró, Pedro Lorente Adamuz, Pep Gatell Calvo & Lluís Fuentemilla - 2021 - Frontiers in Psychology 12.
    The aim of the present research was to test whether involvement in a 14-days training program in the performing arts could reduce implicit biases. We asked healthy participants to complete an Implicit Association Test to assess biased attitudes to physical illness in two separate sessions, before and after the training program. Two separate control groups matched by age, gender and educational level completed the two IAT sessions, separated by same number of days, without being involved in the training program. Results (...)
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