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  1. Evolutionary Explanations of Simple Communication: Signalling Games and Their Models.Travis LaCroix - 2020 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 51 (1):19-43.
    This paper applies the theoretical criteria laid out by D’Arms et al. to various aspects of evolutionary models of signalling. The question that D’Arms et al. seek to answer can be formulated as follows: Are the models that we use to explain the phenomena in question conceptually adequate? The conceptual adequacy question relates the formal aspects of the model to those aspects of the natural world that the model is supposed to capture. Moreover, this paper extends the analysis of D’Arms (...)
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  • Modelling Religious Signalling.Carl Brusse - 2019 - Dissertation, Australian National University
    The origins of human social cooperation confound simple evolutionary explanation. But from Darwin and Durkheim onward, theorists (anthropologists and sociologists especially) have posited a potential link with another curious and distinctively human social trait that cries out for explanation: religion. This dissertation explores one contemporary theory of the co-evolution of religion and human social cooperation: the signalling theory of religion, or religious signalling theory (RST). According to the signalling theory, participation in social religion (and its associated rituals and sanctions) acts (...)
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  • The Explanatory Relevance of Nash Equilibrium: One-Dimensional Chaos in Boundedly Rational Learning.Elliott Wagner - 2013 - Philosophy of Science 80 (5):783-795.
    Game theory is often used to explain behavior. Such explanations often proceed by demonstrating that the behavior in question is a Nash equilibrium. Agents are in Nash equilibrium if each agent’s strategy maximizes her payoff given her opponents’ strategies. Nash equilibriums are fundamentally static, but it is usually assumed that equilibriums will be the outcome of a dynamic process of learning or evolution. This article demonstrates that, even in the most simple setting, this need not be true. In two-strategy games (...)
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  • The Role of Social Interaction in the Evolution of Learning.Rory Smead - 2015 - British Journal for the Philosophy of Science 66 (1):161-180.
    It is generally thought that cognition evolved to help us navigate complex environments. Social interactions make up one part of a complex environment, and some have argued that social settings are crucial to the evolution of cognition. This article uses the methods of evolutionary game theory to investigate the effect of social interaction on the evolution of cognition broadly construed as strategic learning or plasticity. I delineate the conditions under which social interaction alone, apart from any additional external environmental variation, (...)
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  • An Introduction to Dynamo: Diagrams for Evolutionary Game Dynamics. [REVIEW]Francisco Franchetti & William H. Sandholm - 2013 - Biological Theory 8 (2):167-178.
    Dynamo: Diagrams for Evolutionary Game Dynamics is free, open-source software used to create phase diagrams and other images related to dynamical systems from evolutionary game theory. We describe how to use the software’s default settings to generate phase diagrams quickly and easily. We then explain how to take advantage of the software’s intermediate and advanced features to create diagrams that highlight the key properties of the dynamical system under study. Sample code and output are provided to help demonstrate the software’s (...)
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  • Optimality-theoretic and game-theoretic approaches to implicature.Robert van Rooij - 2008 - Stanford Encyclopedia of Philosophy.
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  • Selective Advantages of Guilt.Sarita Rosenstock & Cailin O'Connor - unknown
    Using results from evolutionary game theory, we analyze the conditions under which guilt can provide individual fitness benefits to actors, and so evolve. In particular, we focus on the individual benefits of guilty apology. We find that guilty apology is more likely to evolve in cases where actors interact repeatedly over long periods of time, where the costs of apology are low or moderate, and where guilt is hard to fake.
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  • A behavioral study of “noise” in coordination games.Michael Mäs & Heinrich H. Nax - unknown
    ‘Noise’ in this study, in the sense of evolutionary game theory, refers to deviations from prevailing behavioral rules. Analyzing data from a laboratory experiment on coordination in networks, we tested ‘what kind of noise’ is supported by behavioral evidence. This empirical analysis complements a growing theoretical literature on ‘how noise matters’ for equilibrium selection. We find that the vast majority of decisions constitute myopic best responses, but deviations continue to occur with probabilities that are sensitive to their costs, that is, (...)
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  • Locke, Nozick and the state of nature.Justin P. Bruner - 2020 - Philosophical Studies 177 (3):705-726.
    Recently, philosophers have drawn on tools from game theory to explore behavior in Hobbes’ state of nature. I take a similar approach and argue the Lockean state of nature is best conceived of as a conflictual coordination game. I also discuss Nozick’s famous claim regarding the emergence of the state and argue the path to the minimal state is blocked by a hitherto unnoticed free-rider problem. Finally, I argue that on my representation of the Lockean state of nature both widespread (...)
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  • NTU core, TU core and strong equilibria of coalitional population games with infinitely many pure strategies.Zhe Yang & Haiqun Zhang - 2019 - Theory and Decision 87 (2):155-170.
    Inspired by Scarf, Zhao, Sandholm and Yang and Zhang, we introduce the model of coalitional population games with infinitely many pure strategies, and define the notions of NTU core and TU core for coalitional population games. We next prove the existence results for NTU cores and TU cores. Furthermore, as an extension of the NTU core, we introduce the notion of strong equilibria and prove the existence theorem of strong equilibria.
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  • In a Weakly Dominated Strategy Is Strength: Evolution of Optimality in Stag Hunt Augmented with a Punishment Option.Peter Vanderschraaf - 2016 - Philosophy of Science 83 (1):29-59.
    I explore the evolution of strategies in an Augmented Stag Hunt game that adds a punishing strategy to the ordinary Stag Hunt strategies of cooperating, which aims for optimality, and defecting, which “plays it safe.” Cooperating weakly dominates punishing and defecting is the unique evolutionarily stable strategy. Nevertheless, for a wide class of Augmented Stag Hunts, polymorphic strategies combining punishing and cooperating collectively have greater attracting power for replicator dynamics than that of the ESS. The analysis here lends theoretical support (...)
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  • Strategic interdependence, hypothetical bargaining, and mutual advantage in non-cooperative games.Mantas Radzvilas - unknown
    One of the conceptual limitations of the orthodox game theory is its inability to offer definitive theoretical predictions concerning the outcomes of noncooperative games with multiple rationalizable outcomes. This prompted the emergence of goal-directed theories of reasoning – the team reasoning theory and the theory of hypothetical bargaining. Both theories suggest that people resolve non-cooperative games by using a reasoning algorithm which allows them to identify mutually advantageous solutions of non-cooperative games. The primary aim of this thesis is to enrich (...)
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  • Evolutionary game theory.Alexander J. McKenzie & Edward N. Zalta - forthcoming - Stanford Encyclopedia of Philosophy.
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  • Cooperation, correlation and the evolutionary dominance of tag-based strategies.Justin P. Bruner - 2021 - Biology and Philosophy 36 (2):1-20.
    Cooperation in the prisoner’s dilemma is possible if interactions are sufficiently correlated. We show that when conditions favorable to the evolution of cooperation hold (rb > c) tag-based strategies dominate. Thus, well-meaning interventions aimed at promoting cooperation may succeed but will often lead to in-group favoritism and ethnocentric behavior. Exploring ways that promote cooperation but do not usher in tag-based strategies should be a focal point of future work on the evolution of cooperation.
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  • Circulant games.Ɖura-Georg Granić & Johannes Kern - 2016 - Theory and Decision 80 (1):43-69.
    We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players’ payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well as subclasses of coordination and common interest games. The best response correspondences in circulant games induce a partition on each player’s set of pure strategies into equivalence classes. In any Nash Equilibrium, all strategies within one class are either (...)
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  • Minority (dis)advantage in population games.Justin P. Bruner - 2019 - Synthese 196 (1):413-427.
    We identify a novel ‘cultural red king effect’ that, in many cases, results in stable arrangements which are to the detriment of minority groups. In particular, we show inequalities disadvantaging minority groups can naturally arise under an adaptive process when minority and majority members must routinely determine how to divide resources amongst themselves. We contend that these results show how inequalities disadvantaging minorities can likely arise by dint of their relative size and need not be a result of either explicit (...)
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