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The chain store paradox

Theory and Decision 9 (2):127-159 (1978)

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  1. Money-Pump Arguments.Johan E. Gustafsson - 2022 - Cambridge: Cambridge University Press.
    Suppose that you prefer A to B, B to C, and C to A. Your preferences violate Expected Utility Theory by being cyclic. Money-pump arguments offer a way to show that such violations are irrational. Suppose that you start with A. Then you should be willing to trade A for C and then C for B. But then, once you have B, you are offered a trade back to A for a small cost. Since you prefer A to B, you (...)
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  • Modeling Bounded Rationality.Ariel Rubinstein - 1998 - MIT Press.
    p. cm. — (Zeuthen lecture book series) Includes bibliographical references (p. ) and index. ISBN 0-262-18187-8 (hardcover : alk. paper). — ISBN 0-262-68100-5 (pbk. : alk. paper) 1. Decision-making. 2. Economic man. 3. Game theory. 4. Rational expectations (Economic theory) I. Title. II. Series.
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  • Modeling Rational Players: Part I.Ken Binmore - 1987 - Economics and Philosophy 3 (2):179-214.
    Game theory has proved a useful tool in the study of simple economic models. However, numerous foundational issues remain unresolved. The situation is particularly confusing in respect of the non-cooperative analysis of games with some dynamic structure in which the choice of one move or another during the play of the game may convey valuable information to the other players. Without pausing for breath, it is easy to name at least 10 rival equilibrium notions for which a serious case can (...)
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  • Nonconsequentialist decisions.Jonathan Baron - 1994 - Behavioral and Brain Sciences 17 (1):1-10. Translated by Jonathan Baron.
    According to a simple form of consequentialism, we should base decisions on our judgments about their consequences for achieving our goals. Our goals give us reason to endorse consequentialism as a standard of decision making. Alternative standards invariably lead to consequences that are less good in this sense. Yet some people knowingly follow decision rules that violate consequentialism. For example, they prefer harmful omissions to less harmful acts, they favor the status quo over alternatives they would otherwise judge to be (...)
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  • Honor and Violence.John Thrasher & Toby Handfield - 2018 - Human Nature 29 (4):371-389.
    We present a theory of honor violence as a form of costly signaling. Two types of honor violence are identified: revenge and purification. Both types are amenable to a signaling analysis whereby the violent behavior is a signal that can be used by out-groups to draw inferences about the nature of the signaling group, thereby helping to solve perennial problems of social cooperation: deterrence and assurance. The analysis shows that apparently gratuitous acts of violence can be part of a system (...)
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  • Exploiting Cyclic Preference.Arif Ahmed - 2017 - Mind 126 (504):975-1022.
    Probably many people have cyclic preferences: they prefer A to B, B to C and C to A for some objects of choice A, B and C. Recent work has resurrected the objection to cyclic preference that agents possessing them are open to exploitation by means of ‘money pumps’. The paper briefly reviews this work and proposes a general approach to problems of sequential choice that makes cyclic preference immune to exploitation by means of these new mechanisms.
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  • Instinctive and cognitive reasoning: A study of response times.Ariel Rubinstein - manuscript
    Lecture audiences and students were asked to respond to virtual decision and game situations at gametheory.tau.ac.il. Several thousand observations were collected and the response time for each answer was recorded. There were significant differences in response time across responses. It is suggested that choices made instinctively, that is, on the basis of an emotional response, require less response time than choices that require the use of cognitive reasoning.
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  • Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy of science to (...)
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  • Modeling Rational Players: Part II.Ken Binmore - 1988 - Economics and Philosophy 4 (1):9-55.
    This is the second part of a two-part paper. It can be read independently of the first part provided that the reader is prepared to go along with the unorthodox views on game theory which were advanced in Part I and are summarized below. The body of the paper is an attempt to study some of the positive implications of such a viewpoint. This requires an exploration of what is involved in modeling “rational players” as computing machines.
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  • Exploiting Cyclic Preference.Arif Ahmed - 2016 - Mind:fzv218.
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  • Bounded rationality.Till Grüne-Yanoff - 2007 - Philosophy Compass 2 (3):534–563.
    The notion of bounded rationality has recently gained considerable popularity in the behavioural and social sciences. This article surveys the different usages of the term, in particular the way ‘anomalosus’ behavioural phenomena are elicited, how these phenomena are incorporated in model building, and what sort of new theories of behaviour have been developed to account for bounded rationality in choice and in deliberation. It also discusses the normative relevance of bounded rationality, in particular as a justifier of non‐standard reasoning and (...)
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  • What is This Thing called.Christopher W. Morris - 1999 - Business Ethics Quarterly 9 (1):87-102.
    Concern for one's "reputation" has been introduced in recent game theory enabling theorists to demonstrate the rationality ofcooperative behavior in certain contexts. And these impressive results have been generalized to a variety of situations studied bystudents of business and business ethicists. But it is not clear that the notion of reputation employed has much explanatory power onceone sees what is meant. I also suggest that there may be some larger lessons about the notion of rationality used by decision theorists.
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  • Intentional time inconsistency.Agah R. Turan - 2019 - Theory and Decision 86 (1):41-64.
    We propose a theoretical model to explain the usage of time-inconsistent behavior as a strategy to exploit others when reputation and trust have secondary effects on the economic outcome. We consider two agents with time-consistent preferences exploiting common resources. Supposing that an agent is believed to have time-inconsistent preferences with probability p, we analyze whether she uses this misinformation when she has the opportunity to use it. Using the model originally provided by Levhari and Mirman (Bell J Econ 11(1):322–334, 1980), (...)
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  • Inappropriate judgements: Slips, mistakes or violations?Peter Ayton & Nigel Harvey - 1994 - Behavioral and Brain Sciences 17 (1):12-12.
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  • Normative, descriptive and prescriptive responses.Jonathan Baron - 1994 - Behavioral and Brain Sciences 17 (1):32-42.
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  • Imagination in Action.Philipp Dorstewitz - 2016 - Metaphilosophy 47 (3):385-405.
    Recent interest in phenomena of simulation, pretense, and play has given rise to new philosophical debates on the basic structure of human action and action planning. Some philosophers sought to transform Hume's desire-belief-action model by sophisticating its basic structure. For example, they introduced “hypothetical world boxes” or imaginary “i-desires” and “i-beliefs” into the standard model, in order to account for the representational and motivational structures of imaginary scripts. Others used phenomena of behavior driven by imagination to attempt a more fundamental (...)
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  • Environmental ethics and information asymmetry among organizational stakeholders.Subodh P. Kulkarni - 2000 - Journal of Business Ethics 28 (4):215 - 228.
    This paper addresses the conflicting environmental interests of a firm and the community, an important stakeholder. The short-term profit maximization objective of a firm may stand in contrast with what the community wants – a "safe and clean environment". This paper argues that the information regarding the environmental impact of a firm's products, processes, and waste may be asymmetrically distributed between the firm and the community. The resultant information asymmetry may influence the probability of a firm acting opportunistically, and ultimately, (...)
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  • THE IMAGINATIVE REHEARSAL MODEL – DEWEY, EMBODIED SIMULATION, AND THE NARRATIVE HYPOTHESIS.Italo Testa - 2017 - Pragmatism Today 8 (1):105-112.
    In this contribution I outline some ideas on what the pragmatist model of habit ontology could offer us as regards the appreciation of the constitutive role that imagery plays for social action and cognition. Accordingly, a Deweyan understanding of habit would allow for an understanding of imagery in terms of embodied cognition rather than in representational terms. I first underline the motor character of imagery, and the role its embodiment in habit plays for the anticipation of action. Secondly, I reconstruct (...)
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  • A Simplified Taxonomy of 2 x 2 Games.Bernard Walliser - 1988 - Theory and Decision 25 (2):163.
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  • Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no known endpoint in (...)
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  • A Misfit model: irrational deterrence and bounded rationality.Karl Sörenson - 2023 - Theory and Decision 94 (4):575-591.
    Contemporary theories of deterrence place a strong emphasis on coherency between model and theory. Schelling’s contention of irrational threats for successful deterrence abandons the rationality assumption to explain how a player can deter, thereby departing from the standard game theoretic solution concepts. It is a misfit model in relation to a deterrence theory and, therefore, excluded. The article defends and remodels Schelling’s intuition by employing the level-k model. It is shown that an unsophisticated player that randomizes over its strategies brings (...)
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  • (1 other version)Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide suffcient conditions (...)
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  • Does consequentialism pay?Adam Morton - 1994 - Behavioral and Brain Sciences 17 (1):24-24.
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  • Fairness to policies, distinctions and intuitions.Jonathan E. Adler - 1994 - Behavioral and Brain Sciences 17 (1):10-11.
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  • Do, or should, all human decisions conform to the norms of a consumer-oriented culture?L. Jonathan Cohen - 1994 - Behavioral and Brain Sciences 17 (1):12-13.
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  • Paradoxes of Rationality.Cristina Bicchieri - 1990 - Midwest Studies in Philosophy 15 (1):65-79.
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  • Correct decisions and their good consequences.Steven Daniel - 1994 - Behavioral and Brain Sciences 17 (1):13-14.
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  • No chain store paradox.Lawrence H. Davis - 1985 - Theory and Decision 18 (2):139-144.
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  • Why care where moral intuitions come from?Susan Dwyer - 1994 - Behavioral and Brain Sciences 17 (1):14-15.
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  • Normative and descriptive consequentialism.Jonathan St B. T. Evans - 1994 - Behavioral and Brain Sciences 17 (1):15-16.
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  • Consequentialism and utility theory.Deborah Frisch - 1994 - Behavioral and Brain Sciences 17 (1):16-16.
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  • Three reservations about consequentialism.Hal R. Arkes - 1994 - Behavioral and Brain Sciences 17 (1):11-12.
    According to a simple form of consequentialism, we should base decision on our judgments about their consequences for achieving out goals. Our goals give us reason to endorse consequentialism as a standard of decision making. Alternative standards invariably lead to consequences that are less good in this sense. Yet some people knowingly follow decision rules that violate consequentialism. For example, they prefer harmful omissions to less harmful acts, they favor the status quo over alternatives they would otherwise judge to be (...)
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  • Interpreting Knowledge in the Backward Induction Problem.Ken Binmore - 2011 - Episteme 8 (3):248-261.
    Robert Aumann argues that common knowledge of rationality implies backward induction in finite games of perfect information. I have argued that it does not. A literature now exists in which various formal arguments are offered in support of both positions. This paper argues that Aumann's claim can be justified if knowledge is suitably reinterpreted.
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  • Is consequentialism better regarded as a form of reasoning or as a pattern of behavior?Steve Fuller - 1994 - Behavioral and Brain Sciences 17 (1):16-17.
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  • Moral errors.Clark Glymour - 1994 - Behavioral and Brain Sciences 17 (1):17-18.
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  • Consequences of consequentialism.Rick Grush - 1994 - Behavioral and Brain Sciences 17 (1):18-19.
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  • Inconsistencies in extensive games.Martin Dufwenberg & Johan Lindén - 1996 - Erkenntnis 45 (1):103 - 114.
    In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, so there is (...)
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  • Prediction and Novel Facts in the Methodology of Scientific Research Programs.Wenceslao J. Gonzalez - 2015 - In Philosophico-Methodological Analysis of Prediction and its Role in Economics. Cham: Imprint: Springer. pp. 103-124.
    In the methodology of scientific research programs (MSRP) there are important features on the problem of prediction, especially regarding novel facts. In his approach, Imre Lakatos proposed three different levels on prediction: aim, process, and assessment. Chapter 5 pays attention to the characterization of prediction in the methodology of research programs. Thus, it takes into account several features: (1) its pragmatic characterization, (2) the logical perspective as a proposition, (3) the epistemological component, (4) its role in the appraisal of research (...)
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  • Truth or consequences.John Heil - 1994 - Behavioral and Brain Sciences 17 (1):19-20.
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  • Elicitation rules and incompatible goals.Julie R. Irwin - 1994 - Behavioral and Brain Sciences 17 (1):20-21.
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  • Departing from consequentialism versus departing from decision theory.Frank Jackson - 1994 - Behavioral and Brain Sciences 17 (1):21-21.
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  • Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of such a (...)
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  • On begging the question when naturalizing norms.Leonard D. Katz - 1994 - Behavioral and Brain Sciences 17 (1):21-22.
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  • Jonathan Baron, consequentialism and error theory.Sanford S. Levy - 1994 - Behavioral and Brain Sciences 17 (1):22-23.
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  • Consequentialism in haste.Roger A. McCain - 1994 - Behavioral and Brain Sciences 17 (1):23-24.
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  • The Backward Induction Controversy as a Metaphorical Problem.Ramzi Mabsout - 2018 - Economic Thought 7 (1):24.
    The backward induction controversy in game theory flared up and then practically ended within a decade – the 1990s. The protagonists, however, did not converge on an agreement about the source of the controversy. Why was this the case, if opposing sides had access to the same modelling techniques and empirical facts? In this paper I offer an explanation for this controversy and its unsettled end. The answer is not to be found in the modelling claims made by the opposing (...)
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  • Are Game Theoretic Concepts Suitable Negotiation Support Tools? From Nash Equilibrium Refinements toward a Cognitive Concept of Rationality.Bertrand R. Munier - 1993 - Theory and Decision 34 (3):235.
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  • Side effects: Limitations of human rationality.Keith Oatley - 1994 - Behavioral and Brain Sciences 17 (1):24-25.
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  • Some examples of nonconsequentialist decisions.Gerald M. Phillips - 1994 - Behavioral and Brain Sciences 17 (1):25-26.
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  • A “should” too many.Paul M. Pietroski - 1994 - Behavioral and Brain Sciences 17 (1):26-27.
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