- Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.details
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On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs.Stefano De Paoli & Aphra Kerr - 2012 - Ethics and Information Technology 14 (2):73-87.details
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Free will and moral responsibility in video games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.details
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The Ethics of Virtual Sexual Assault.John Danaher - 2023 - In Carissa Véliz (ed.), The Oxford Handbook of Digital Ethics. Oxford University Press.details
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Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespace.Garry Young - 2013 - Ethics and Information Technology 15 (1):13-23.details
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Play in the Information Age.Miguel Sicart - 2019 - Philosophy and Technology 32 (3):517-534.details
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“Embodying” the Internet: Towards the Moral Self via Communication Robots? [REVIEW]Johanna Seibt & Marco Nørskov - 2012 - Philosophy and Technology 25 (3):285-307.details
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Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.details
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Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.details
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Discourse ethics for computer ethics: a heuristic for engaged dialogical reflection.William Rehg - 2015 - Ethics and Information Technology 17 (1):27-39.details
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The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.details
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On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs. [REVIEW]Stefano Paoli & Aphra Kerr - 2012 - Ethics and Information Technology 14 (2):73-87.details
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The amoralist challenge to gaming and the gamer’s moral obligation.Sebastian Ostritsch - 2017 - Ethics and Information Technology 19 (2):117-128.details
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Revisiting Ihde’s Fourfold “Technological Relationships”: Application and Modification.Marco Nørskov - 2015 - Philosophy and Technology 28 (2):189-207.details
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‘Wicked problems’ as catalysts for learning in educational ethics games.Aline Nardo & Matthew Gaydos - 2021 - Ethics and Education 16 (4):492-509.details
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Virtual competitions and the gamer’s dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.details
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More than just a game: ethical issues in gamification.Tae Wan Kim & Kevin Werbach - 2016 - Ethics and Information Technology 18 (2):157-173.details
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Gamification of Labor and the Charge of Exploitation.Tae Wan Kim - 2018 - Journal of Business Ethics 152 (1):27-39.details
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It's All in the Game: A 3D Learning Model for Business Ethics.Suzy Jagger, Haytham Siala & Diane Sloan - 2016 - Journal of Business Ethics 137 (2):383-403.details
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Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic.Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa & Tuomas Mäkilä - 2018 - Journal of Business Ethics 153 (1):95-103.details
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Ayn Rand’s Objectivist Ethics Applied to Video Game Business.J. Tuomas Harviainen, Janne Paavilainen & Elina Koskinen - 2019 - Journal of Business Ethics 167 (4):761-774.details
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Value, violence, and the ethics of gaming.Michael Goerger - 2017 - Ethics and Information Technology 19 (2):95-105.details
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Trust and New Communication Technologies: Vicious Circles, Virtuous Circles, Possible Futures. [REVIEW]Charles M. Ess - 2010 - Knowledge, Technology & Policy 23 (3):287-305.details
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Robots, rape, and representation.Robert Sparrow - 2017 - International Journal of Social Robotics 9 (4):465-477.details
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Freedom of Speech and the Video Game Censorship Debate.Robert Best - 2011 - Polis (Misc) 5:1.details
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