Switch to: References

Add citations

You must login to add citations.
  1. How Have COVID-19 Isolation Policies Affected Young People’s Mental Health? – Evidence From Chinese College Students.Bo Chen, Jinlu Sun & Yi Feng - 2020 - Frontiers in Psychology 11.
    Download  
     
    Export citation  
     
    Bookmark   12 citations  
  • Exposure to Community Violence, Affiliations With Risk-Taking Peer Groups, and Internet Gaming Disorder Among Chinese Adolescents: The Moderating Role of Parental Monitoring.Qiao Liang, Chengfu Yu, Quanfeng Chen, Xiaodong Xie, Han Wu, Jintao Xing, Shihua Huang & Kai Dou - 2019 - Frontiers in Psychology 10.
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.Caterina Primi, Francesco Sanson, Marta Vecchiato, Emilia Serra & Maria Anna Donati - 2022 - Frontiers in Psychology 13.
    Loot Boxes, i.e., virtual items embedded within video games with numerous features reminiscent of gambling, are increasingly widespread among adolescents. LB use is associated with problem gambling in youth, but few studies have been conducted on the association between LB use and gambling behavior considering adolescents. Thus, the mechanisms underlying this relationship are not clear. As LB use is a significant and positive risk factor for video gaming severity, and video gaming is associated with problem gambling, we hypothesized that LB (...)
    Download  
     
    Export citation  
     
    Bookmark