Foundations of Digital Games (
2013)
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Abstract
Discourse shapes the way we see the world. In game design and game studies, discourse also shapes the games we make, the games we play, and how we think about games in general. One key discursive construction in contemporary game culture is to portray some games as ‘real’ or ‘authentic,’ rendering others as fake or lesser. In this essay we analyze the discourse of real games
by focusing on four key discursive constructions that prop up notions of real games: developer pedigree, game mechanics, the celebration of depth and complexity, and the payment structure
for games. Using the framework of constitutive rhetoric we argue that these appeals also construct a category of real gamers that has a substantial impact on what games are available and how we think about them.