Representing Personality Traits as Conditionals

Aisb 4 (1):35-42 (2011)
Download Edit this record How to cite View on PhilPapers
Abstract
This paper compares two approaches to representing personality traits in synthetic agents. It proposes a set of goals that any computational implementation of personality should satisfy. It describes the personality trait system used in The Sims 3. Then an alternative system is described, in which traits are represented as conditionals relating world state to emotional state. It is shown that the conditionals model does a better job of satisfying the desiderata.
Keywords
No keywords specified (fix it)
PhilPapers/Archive ID
EVARPT
Upload history
Archival date: 2011-07-28
View other versions
Added to PP index
2011-07-29

Total views
1,753 ( #1,689 of 56,931 )

Recent downloads (6 months)
112 ( #5,184 of 56,931 )

How can I increase my downloads?

Downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.