Abstract
This paper explores the human experience of game-playing and its implications for artificial intelligence.
The author uses phenomenology to examine game-playing from a human-centered perspective and
applies it to language games played by artificial intelligences and humans. The paper argues that AI
cannot truly play games because it lacks the intentionality, embodied experience, and social interaction
that are fundamental to human game-playing. Furthermore, current AI lacks the ability to converse, which
is argued to be equivalent to Wittgenstein’s view of engaging in “language games.” The author presents a
formal ontology of game playing, agents, and their intentional states, and contrasts human agents playing
games with artificial agents “playing games.” The paper concludes that while artificial intelligence can
simulate some aspects of human language games, it lacks the essential capacities for game playing, such
as cognition, creativity, will, intentionality, understanding, and personhood