Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games

Download Edit this record How to cite View on PhilPapers
Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the design problems raised by each. To conclude, we analyse two recent games, The Walking Dead and Papers, Please, and show how the lenses give us insight into important design differences between these games.
PhilPapers/Archive ID
Revision history
Archival date: 2018-12-21
View upload history
References found in this work BETA
Moral Stages a Current Formulation and a Response to Critics.Kohlberg, Lawrence; Levine, Charles & Hewer, Alexandra

Add more references

Citations of this work BETA
Measuring Morality in Videogames Research.Ryan, Malcolm; Formosa, Paul; Howarth, Stephanie & Staines, Dan
Morality Play: A Model for Developing Games of Moral Expertise.Staines, Dan; Formosa, Paul & Ryan, Malcolm

Add more citations

Added to PP index

Total views
150 ( #26,499 of 50,236 )

Recent downloads (6 months)
44 ( #13,675 of 50,236 )

How can I increase my downloads?

Downloads since first upload
This graph includes both downloads from PhilArchive and clicks to external links.