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  1. added 2020-03-04
    Automated Influence and the Challenge of Cognitive Security.Sarah Rajtmajer & Daniel Susser - forthcoming - HoTSoS: ACM Symposium on Hot Topics in the Science of Security.
    Advances in AI are powering increasingly precise and widespread computational propaganda, posing serious threats to national security. The military and intelligence communities are starting to discuss ways to engage in this space, but the path forward is still unclear. These developments raise pressing ethical questions, about which existing ethics frameworks are silent. Understanding these challenges through the lens of “cognitive security,” we argue, offers a promising approach.
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  2. added 2020-02-17
    Legal Aspects of Big Data - GDPR.Nicolae Sfetcu - manuscript
    The use of Big Data presents significant legal problems, especially in terms of data protection. The existing legal framework of the European Union based in particular on the Directive no. 46/95/EC and the General Regulation on the Protection of Personal Data provide adequate protection. But for Big Data, a comprehensive and global strategy is needed. The evolution over time was from the right to exclude others to the right to control their own data and, at present, to the rethinking of (...)
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  3. added 2020-01-31
    Investigation Into Ethical Issues of Intelligent Systems.Marziyah Davoodabadi & Zahra Khazaei - 2008 - Journal of Philosophical Theological Research 10 (37):95-120.
    Despite of the undeniable advantages and surprising applications of them in training and industry as well as cultures of different countries, there have been many ethical issues concerning intelligent and computer systems. Presenting a definition of artificial intelligence and intelligent systems, the research paper deals with the shared ethical issues of intelligent systems, computer systems as well as the global network; and then it concentrates on the most important ethical issues of two types of intelligent systems, i.e. data-analysis system and (...)
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  4. added 2019-12-26
    Measuring Morality in Videogames Research.Malcolm Ryan, Paul Formosa, Stephanie Howarth & Dan Staines - 2020 - Ethics and Information Technology 22 (1):55-68.
    There has been a recent surge of research interest in videogames of moral engagement for entertainment, advocacy and education. We have seen a wealth of analysis and several theoretical models proposed, but experimental evaluation has been scarce. One of the difficulties lies in the measurement of moral engagement. How do we meaningfully measure whether players are engaging with and affected by the moral choices in the games they play? In this paper, we survey the various standard psychometric instruments from the (...)
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  5. added 2019-12-06
    The Philosophical Basis of Algorithmic Recourse.Suresh Venkatasubramanian & Mark Alfano - forthcoming - Fairness, Accountability, and Transparency Conference 2020.
    Philosophers have established that certain ethically important val- ues are modally robust in the sense that they systematically deliver correlative benefits across a range of counterfactual scenarios. In this paper, we contend that recourse – the systematic process of reversing unfavorable decisions by algorithms and bureaucracies across a range of counterfactual scenarios – is such a modally ro- bust good. In particular, we argue that two essential components of a good life – temporally extended agency and trust – are under- (...)
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  6. added 2019-12-01
    Corporatised Identities ≠ Digital Identities: Algorithmic Filtering on Social Media and the Commercialisation of Presentations of Self.Charlie Harry Smith - forthcoming - In Christopher Burr & Luciano Floridi (eds.), Ethics of Digital Well-being: A Multidisciplinary Approach. Springer.
    Goffman’s (1959) dramaturgical identity theory requires modification when theorising about presentations of self on social media. This chapter contributes to these efforts, refining a conception of digital identities by differentiating them from ‘corporatised identities’. Armed with this new distinction, I ultimately argue that social media platforms’ production of corporatised identities undermines their users’ autonomy and digital well-being. This follows from the disentanglement of several commonly conflated concepts. Firstly, I distinguish two kinds of presentation of self that I collectively refer to (...)
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  7. added 2019-09-26
    Presumptuous Aim Attribution, Conformity, and the Ethics of Artificial Social Cognition.Owen C. King - 2020 - Ethics and Information Technology 22 (1):25-37.
    Imagine you are casually browsing an online bookstore, looking for an interesting novel. Suppose the store predicts you will want to buy a particular novel: the one most chosen by people of your same age, gender, location, and occupational status. The store recommends the book, it appeals to you, and so you choose it. Central to this scenario is an automated prediction of what you desire. This article raises moral concerns about such predictions. More generally, this article examines the ethics (...)
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  8. added 2019-08-10
    Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2017 - Transactions of the Digital Games Research Association 2 (3):143-173.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how these skills can be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe (...)
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  9. added 2019-08-10
    Data Analytics in Higher Education: Key Concerns and Open Questions.Alan Rubel & Kyle M. L. Jones - 2017 - University of St. Thomas Journal of Law and Public Policy 1 (11):25-44.
    “Big Data” and data analytics affect all of us. Data collection, analysis, and use on a large scale is an important and growing part of commerce, governance, communication, law enforcement, security, finance, medicine, and research. And the theme of this symposium, “Individual and Informational Privacy in the Age of Big Data,” is expansive; we could have long and fruitful discussions about practices, laws, and concerns in any of these domains. But a big part of the audience for this symposium is (...)
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  10. added 2019-08-10
    Papers, Please and the Systemic Approach to Engaging Ethical Expertise in Videogames.Formosa Paul, Ryan Malcolm & Staines Dan - 2016 - Ethics and Information Technology 18 (3):211-225.
    Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in the fictional political regime of Arstotzka. In this paper we explore the stories, systems and moral themes of Papers, Please in order to illustrate the systemic approach to designing videogames for moral engagement. Next, drawing on the Four Component model of ethical expertise from moral psychology, we contrast this systemic approach with the more common scripted approach. We conclude by demonstrating the different strengths and weaknesses that (...)
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  11. added 2019-06-13
    Зародження теорії і практики нових медіа: проекти Алана Кея і Теда Нельсона.Oleksandr Mandelina - 2018 - NaUKMA Research Papers. History and Theory of Culture 1:11-16.
    Мета статті – з’ясувати концептуальний контекст виникнення нових медіа. Задля цього здійснено огляд ключових для нових медіа ідей Алана Кея та Теда Нельсона, а саме: перетворення комп’ютера на персональний метамедіум за допомогою користувацького інферфейсу та ідеї гіпертексту. Підкреслено, що створення медіа на базі комп’ютерних технологій супроводжувалось впливом медіа-теорії Маклюена та поєднанням технічного і гуманітарного дискурсів. Від початку створення нових медіа осмислювалась їхня метапозиція щодо традиційних медіа через здатність перших до симуляції наявних медіа-форм та створення нових. Теоретичні підвалини нових медіа як (...)
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  12. added 2019-05-09
    Ethics of Identity in the Time of Big Data - Delivered at 25th Annual International Vincentian Business Ethics Conference (IVBEC), 2018, St. John’s University, New York.James Brusseau - manuscript
    According to Facebook’s Mark Zuckerberg, big data reality means, “The days of having a different image for your co-workers and for others are coming to an end, which is good because having multiple identities represents a lack of integrity.” Two sets of questions follow. One centers on technology and asks how big data mechanisms collapse our various selves (work-self, family-self, romantic-self) into one personality. The second question set shifts from technology to ethics by asking whether we want the kind of (...)
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  13. added 2019-03-17
    Notice After Notice-and-Consent: Why Privacy Disclosures Are Valuable Even If Consent Frameworks Aren’T.Daniel Susser - 2019 - Journal of Information Policy 9:37-62.
    The dominant legal and regulatory approach to protecting information privacy is a form of mandated disclosure commonly known as “notice-and-consent.” Many have criticized this approach, arguing that privacy decisions are too complicated, and privacy disclosures too convoluted, for individuals to make meaningful consent decisions about privacy choices—decisions that often require us to waive important rights. While I agree with these criticisms, I argue that they only meaningfully call into question the “consent” part of notice-and-consent, and that they say little about (...)
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  14. added 2019-02-25
    Net Recommendation: Prudential Appraisals of Digital Media and the Good Life.Pak-Hang Wong - 2012 - Dissertation, University of Twente
    Digital media has become an integral part of people’s lives, and its ubiquity and pervasiveness in our everyday lives raise new ethical, social, cultural, political, economic and legal issues. Many of these issues have primarily been dealt with in terms of what is ‘right’ or ‘just’ with digital media and digitally-mediated practices, and questions about the relations between digital media and the good life are often left in the background. In short, what is often missing is an explicit discussion of (...)
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  15. added 2019-02-21
    Ecosophy, Philosophy of Security, New Technologies and the Digital Philosophy.Sarbu Ion - 2017 - In Proceedings of the 13th International Scientific Committee "Strategies XXI". Technologies, Military Applications, Simulations and Resources. Bucharest: "Carol I" National Defence University. pp. 437-443.
    Defining Ecosophy (ecological wisdom) like a contemporary philosophy of survival, security and a sustainable Human Development, terrestrial nature and society, the author of this article approaches the correlation between it and the digital version of security in the context of new technologies. Human survival is in connection with the protection, optimal functioning of the natural environment and the development of human society. Human evolution, physical and psychological (the issues of Anthropoecology, a medical-biological science, deals with them), depends on the natural (...)
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  16. added 2019-02-19
    A Walzerian Approach to ICTs and the Good Life.Pak‐Hang Wong - 2012 - Journal of Information, Communication and Ethics in Society 10 (1):19-35.
    Purpose—The purpose of this paper is to introduce an interpretive approach to examining the relation between ICTs and the good life, based on Michael Walzer’s view of (connected) social criticism. Design/methodology/approach—Through a discussion of Michael Walzer’s view of social criticism, an interpretive approach to normative analysis of ICTs and the good life is introduced. The paper also offers an additional argument for the indispensability of prudential appraisals of ICTs in normative analysis of ICTs and the good life, which in turn (...)
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  17. added 2018-12-31
    Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
    Historically the focus of moral decision-making in games has been narrow, mostly confined to challenges of moral judgement (deciding right and wrong). In this paper, we look to moral psychology to get a broader view of the skills involved in ethical behaviour and how they may be employed in games. Following the Four Component Model of Rest and colleagues, we identify four “lenses” – perspectives for considering moral gameplay in terms of focus, sensitivity, judgement and action – and describe the (...)
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  18. added 2018-12-21
    Playing Around With Morality: Introducing the Special Issue on “Morality Play”.Malcolm Ryan, Paul Formosa & Rowan Tulloch - 2019 - Games and Culture 14 (4):299–305.
    This special issue of Games and Culture focuses on the intersection between video games and ethics. This introduction briefly sets out the key research questions in the research field and identifies trends in the articles included in this special issue.
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  19. added 2018-10-21
    Computer Simulations in Science and Engineering. Concept, Practices, Perspectives.Juan Manuel Durán - 2018 - Springer.
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  20. added 2018-02-02
    From Public Data to Private Information: The Case of the Supermarket.Vincent C. Müller - 2009 - In Maria Bottis (ed.), Proceedings of the 8th International Conference Computer Ethics: Philosophical Enquiry. Corfu, Greece: Nomiki Bibliothiki. pp. 500-507.
    The background to this paper is that in our world of massively increasing personal digital data any control over the data about me seems illusionary – informational privacy seems a lost cause. On the other hand, the production of this digital data seems a necessary component of our present life in the industrialized world. A framework for a resolution of this apparent dilemma is provided if by the distinction between (meaningless) data and (meaningful) information. I argue that computational data processing (...)
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  21. added 2017-09-15
    Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of the work (...)
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  22. added 2017-07-02
    Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York, USA: Routledge.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. I argue that while many (...)
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  23. added 2017-03-03
    A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
    Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims are computer-controlled characters, and such characters are not moral patients. What Luck points out is that this justification equally applies to virtual pedophelia, but gamers intuitively think that such acts are not (...)
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  24. added 2016-03-18
    From Culture 2.0 to a Network State of Mind: A Selective History of Web 2.0’s Axiologies and a Lesson From It.Pak-Hang Wong - 2013 - tripleC 11 (1):191-206.
    There is never a shortage of celebratory and condemnatory popular discourse on digital media even in its early days. This, of course, is also true of the advent of Web 2.0. In this article, I shall argue that normative analyses of digital media should not take lightly the popular discourse, as it can deepen our understanding of the normative and axiological foundation(s) of our judgements towards digital media. Looking at some of the most representative examples available, I examine the latest (...)
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  25. added 2016-02-07
    Ethical Issues of 'Morality Mining': When the Moral Identity of Individuals Becomes a Focus of Data-Mining.Markus Christen, Mark Alfano, Endre Bangerter & Daniel Lapsley - 2013 - In Hakikur Rahman & I. Ramos (eds.), Ethical Data Mining Applications for Socio-Economic Development. IGI Global. pp. 1-21.
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  26. added 2014-09-05
    Towards Responsible Research and Innovation in the Information and Communication Technologies and Security Technologies Fields.Rene Von Schomberg (ed.) - 2011 - Publications Office of the European Union.
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  27. added 2014-03-14
    Hacking: The Performance of Technology? [REVIEW]Cathy Legg - 2005 - Techne 9 (2):151-154.
    The word “hacker” has an interesting double meaning: one vastly more widespread connotation of technological mischief, even criminality, and an original meaning amongst the tech savvy as a term of highest approbation. Both meanings, however, share the idea that hackers possess a superior ability to manipulate technology according to their will (and, as with God, this superior ability to exercise will is a source of both mystifying admiration and fear). This book mainly concerns itself with the former meaning. To Thomas (...)
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  28. added 2013-09-04
    Unveiling the Link Between Logical Fallacies and Web Persuasion.Antonio Lieto & Fabiana Vernero - 2013 - In ACM Proceedings of the 5th Web Science Conference, Paris. ACM.
    In the last decade Human-Computer Interaction (HCI) has started to focus attention on forms of persuasive interaction where computer technologies have the goal of changing users behavior and attitudes according to a predefined direction. In this work, we hypothesize a strong connection between logical fallacies (forms of reasoning which are logically invalid but cognitively effective) and some common persuasion strategies adopted within web technologies. With the aim of empirically evaluating our hypothesis, we carried out a pilot study on a sample (...)
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  29. added 2012-10-08
    Ethical Issues in the Use of Computers.William J. Rapaport - 1986 - Teaching Philosophy 9 (3):275-278.
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  30. added 2011-06-16
    Issues, Concepts and Methods Relating to the Identification of the Ethics of Emerging ICTs.Bernd Stahl, Richard Heersmink, Philippe Goujon, Catherine Flick, Jeroen van den Hoven, Kutoma Wakunuma, Veikko Ikonen & Michael Rader - 2010 - Communications of the IIMA 10 (1):33-43.
    Ethical issues of information and communication technologies (ICTs) are important because they can have significant effects on human liberty, happiness, their ability to lead a good life. They are also of functional interest because they can determine whether technologies are used and whether their positive potential can unfold. For these reasons policy makers are interested in finding out what these issues are and how they can be addressed. The best way of creating ICT policy that is sensitive to ethical issues (...)
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  31. added 2009-10-22
    Predators or Ploughshares? Arms Control of Robotic Weapons.Robert Sparrow - 2009 - IEEE Technology and Society 28 (1):25-29.
    This paper makes the case for arms control regimes to govern the development and deployment of autonomous weapon systems and long range uninhabited aerial vehicles.
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