Measuring morality in videogames research

Ethics and Information Technology 22 (1):55-68 (2020)
Download Edit this record How to cite View on PhilPapers
Abstract
There has been a recent surge of research interest in videogames of moral engagement for entertainment, advocacy and education. We have seen a wealth of analysis and several theoretical models proposed, but experimental evaluation has been scarce. One of the difficulties lies in the measurement of moral engagement. How do we meaningfully measure whether players are engaging with and affected by the moral choices in the games they play? In this paper, we survey the various standard psychometric instruments from the moral psychology literature and discuss how they might be applied in the evaluation of games.
ISBN(s)
PhilPapers/Archive ID
RYAMMI
Revision history
Archival date: 2019-10-14
View upload history
References found in this work BETA
Cognitive Load Selectively Interferes with Utilitarian Moral Judgment.Greene, Joshua D.; Morelli, Sylvia A.; Lowenberg, Kelly; Nystrom, Leigh E. & Cohen, Jonathan D.
Time and Moral Judgment.Suter, Renata S. & Hertwig, Ralph
An Empirical Study of Ethical Predispositions.Brady, F. Neil & Wheeler, Gloria E.

View all 21 references / Add more references

Citations of this work BETA

No citations found.

Add more citations

Added to PP index
2019-10-11

Total views
96 ( #33,796 of 50,155 )

Recent downloads (6 months)
45 ( #13,479 of 50,155 )

How can I increase my downloads?

Downloads since first upload
This graph includes both downloads from PhilArchive and clicks to external links.