"Fear the Old Blood." Bloodborne, Christian Concepts of Communion, and Theological Reflection

Gamevironments 20:169-178 (2024)
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Abstract

What might it mean to read video games as a source for critical theological reflection? This project explores the extent to which FromSoftware’s 2015 classic Bloodborne can be read in just this way for at least two reasons. Firstly, the game makes visible foundational but often taken-for-granted Christian themes, as well as their internal paradoxes. Secondly, Bloodborne’s gameplay is structured through these themes in ways that invite the player to take on a mode of theological reflection which allows them to think creatively beyond the conditions giving rise to these paradoxes.

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Ed Watson
Yale University

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2024-08-05

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