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  1. Building machines that learn and think like people.Brenden M. Lake, Tomer D. Ullman, Joshua B. Tenenbaum & Samuel J. Gershman - 2017 - Behavioral and Brain Sciences 40.
    Recent progress in artificial intelligence has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats that of humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking (...)
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  • Imitation in everyday use: matching and rehearsal in the spontaneous imitation of rehabilitant orangutans (Pongo pygmaeus).Anne E. Russon - 1996 - In A. Russon, Kim A. Bard & S. Parkers (eds.), Reaching Into Thought: The Minds of the Great Apes. Cambridge University Press. pp. 152--176.
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  • The humanness of artificial non-normative personalities.Kevin B. Clark - 2017 - Behavioral and Brain Sciences 40:e259.
    Technoscientific ambitions for perfecting human-like machines, by advancing state-of-the-art neuromorphic architectures and cognitive computing, may end in ironic regret without pondering the humanness of fallible artificial non-normative personalities. Self-organizing artificial personalities individualize machine performance and identity through fuzzy conscientiousness, emotionality, extraversion/introversion, and other traits, rendering insights into technology-assisted human evolution, robot ethology/pedagogy, and best practices against unwanted autonomous machine behavior.
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  • A Conceptual and Computational Model of Moral Decision Making in Human and Artificial Agents.Wendell Wallach, Stan Franklin & Colin Allen - 2010 - Topics in Cognitive Science 2 (3):454-485.
    Recently, there has been a resurgence of interest in general, comprehensive models of human cognition. Such models aim to explain higher-order cognitive faculties, such as deliberation and planning. Given a computational representation, the validity of these models can be tested in computer simulations such as software agents or embodied robots. The push to implement computational models of this kind has created the field of artificial general intelligence (AGI). Moral decision making is arguably one of the most challenging tasks for computational (...)
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  • The economic origins of ultrasociality.John Gowdy & Lisi Krall - 2016 - Behavioral and Brain Sciences 39:1-63.
    Ultrasociality refers to the social organization of a few species, including humans and some social insects, having a complex division of labor, city-states, and an almost exclusive dependence on agriculture for subsistence. We argue that the driving forces in the evolution of these ultrasocial societies were economic. With the agricultural transition, species could directly produce their own food and this was such a competitive advantage that those species now dominate the planet. Once underway, this transition was propelled by the selection (...)
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  • Machine wanting.Daniel W. McShea - 2013 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 44 (4b):679-687.
    Wants, preferences, and cares are physical things or events, not ideas or propositions, and therefore no chain of pure logic can conclude with a want, preference, or care. It follows that no pure-logic machine will ever want, prefer, or care. And its behavior will never be driven in the way that deliberate human behavior is driven, in other words, it will not be motivated or goal directed. Therefore, if we want to simulate human-style interactions with the world, we will need (...)
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  • Unpredictable homeodynamic and ambient constraints on irrational decision making of aneural and neural foragers.Kevin B. Clark - 2019 - Behavioral and Brain Sciences 42.
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