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  1. Simple Majority Achievable Hierarchies.Dwight Bean, Jane Friedman & Cameron Parker - 2008 - Theory and Decision 65 (4):285-302.
    We completely characterize the simple majority weighted voting game achievable hierarchies, and, in doing so, show that a problem about representative government, noted by J. Banzhaf [Rutgers Law Review 58, 317–343 (1965)] cannot be resolved using the simple majority quota. We also demonstrate that all hierarchies achievable by any quota can be achieved if the simple majority quota is simply incremented by one.
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  • Threshold Logic.Sze-Tsen Hu - 1965 - Berkeley, CA, USA: University of California Press.
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  • Circuit Complexity and Neural Networks.Ian Parberry, Michael R. Garey & Albert Meyer - 1994 - MIT Press.
    Neural networks usually work adequately on small problems but can run into trouble when they are scaled up to problems involving large amounts of input data. Circuit Complexity and Neural Networks addresses the important question of how well neural networks scale - that is, how fast the computation time and number of neurons grow as the problem size increases. It surveys recent research in circuit complexity (a robust branch of theoretical computer science) and applies this work to a theoretical understanding (...)
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  • Achievable Hierarchies In Voting Games.Jane Friedman, Lynn Mcgrath & Cameron Parker - 2006 - Theory and Decision 61 (4):305-318.
    Previous work by Diffo Lambo and Moulen [Theory and Decision 53, 313–325 (2002)] and Felsenthal and Machover [The Measurement of Voting Power, Edward Elgar Publishing Limited (1998)], shows that all swap preserving measures of voting power are ordinally equivalent on any swap robust simple voting game. Swap preserving measures include the Banzhaf, the Shapley–Shubik and other commonly used measures of a priori voting power. In this paper, we completely characterize the achievable hierarchies for any such measure on a swap robust (...)
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  • Simple Games: Desirability Relations, Trading, Pseudoweightings.Alan D. Taylor, William S. Zwicker & William Zwicker - 1999 - Princeton University Press.
    Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game."--BOOK JACKET.
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  • (2 other versions)Threshold Logic.Alonzo Church - 1975 - Journal of Symbolic Logic 40 (2):250-250.
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  • Threshold Logic and Its Applications.Saburo Muroga - 1971 - Wiley.
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  • Hierarchies achievable in simple games.Josep Freixas & Montserrat Pons - 2010 - Theory and Decision 68 (4):393-404.
    A previous work by Friedman et al. (Theory and Decision, 61:305–318, 2006) introduces the concept of a hierarchy of a simple voting game and characterizes which hierarchies, induced by the desirability relation, are achievable in linear games. In this paper, we consider the problem of determining all hierarchies, conserving the ordinal equivalence between the Shapley–Shubik and the Penrose–Banzhaf–Coleman power indices, achievable in simple games. It is proved that only four hierarchies are non-achievable in simple games. Moreover, it is also proved (...)
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