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  1. On the nature of pathology in game searching.Judea Pearl - 1983 - Artificial Intelligence 20 (4):427-453.
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  • Real-time heuristic search.Richard E. Korf - 1990 - Artificial Intelligence 42 (2-3):189-211.
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  • When is it better not to look ahead?Dana S. Nau, Mitja Luštrek, Austin Parker, Ivan Bratko & Matjaž Gams - 2010 - Artificial Intelligence 174 (16-17):1323-1338.
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  • Pathology on game trees revisited, and an alternative to minimaxing.Dana S. Nau - 1983 - Artificial Intelligence 21 (1-2):221-244.
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  • Search in games with incomplete information: a case study using Bridge card play.Ian Frank & David Basin - 1998 - Artificial Intelligence 100 (1-2):87-123.
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  • Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.
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