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  1. (1 other version)The magical number seven, plus or minus two: Some limits on our capacity for processing information.George A. Miller - 1956 - Psychological Review 63 (2):81-97.
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  • Long-term working memory.K. Anders Ericsson & Walter Kintsch - 1995 - Psychological Review 102 (2):211-245.
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  • Computer Simulations of Developmental Change: The Contributions of Working Memory Capacity and Long‐Term Knowledge.Gary Jones, Fernand Gobet & Julian M. Pine - 2008 - Cognitive Science 32 (7):1148-1176.
    Increasing working memory (WM) capacity is often cited as a major influence on children's development and yet WM capacity is difficult to examine independently of long‐term knowledge. A computational model of children's nonword repetition (NWR) performance is presented that independently manipulates long‐term knowledge and WM capacity to determine the relative contributions of each in explaining the developmental data. The simulations show that (a) both mechanisms independently cause the same overall developmental changes in NWR performance, (b) increase in long‐term knowledge provides (...)
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  • Five Seconds or Sixty? Presentation Time in Expert Memory.Fernand Gobet & Herbert A. Simon - 2000 - Cognitive Science 24 (4):651-682.
    For many years, the game of chess has provided an invaluable task environment for research on cognition, in particular on the differences between novices and experts and the learning that removes these differences, and upon the structure of human memory and its paramaters. The template theory presented by Gobet and Simon based on the EPAM theory offers precise predictions on cognitive processes during the presentation and recall of chess positions. This article describes the behavior of CHREST, a computer implementation of (...)
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  • What’s magic about magic numbers? Chunking and data compression in short-term memory.Fabien Mathy & Jacob Feldman - 2012 - Cognition 122 (3):346-362.
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  • What forms the chunks in a subject's performance? Lessons from the CHREST computational model of learning.Peter C. R. Lane, Fernand Gobet & Peter C.-H. Cheng - 2001 - Behavioral and Brain Sciences 24 (1):128-129.
    Computational models of learning provide an alternative technique for identifying the number and type of chunks used by a subject in a specific task. Results from applying CHREST to chess expertise support the theoretical framework of Cowan and a limit in visual short-term memory capacity of 3–4 looms. An application to learning from diagrams illustrates different identifiable forms of chunk.
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  • The magical number 4 in short-term memory: A reconsideration of mental storage capacity.Nelson Cowan - 2001 - Behavioral and Brain Sciences 24 (1):87-114.
    Miller (1956) summarized evidence that people can remember about seven chunks in short-term memory (STM) tasks. However, that number was meant more as a rough estimate and a rhetorical device than as a real capacity limit. Others have since suggested that there is a more precise capacity limit, but that it is only three to five chunks. The present target article brings together a wide variety of data on capacity limits suggesting that the smaller capacity limit is real. Capacity limits (...)
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  • (1 other version)The magical number seven, plus or minus two: Some limits on our capacity for processing information.George A. Miller - 1956 - Psychological Review 101 (2):343-352.
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  • Infants chunk object arrays into sets of individuals.Lisa Feigenson & Justin Halberda - 2004 - Cognition 91 (2):173-190.
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  • MDLChunker: A MDL-Based Cognitive Model of Inductive Learning.Vivien Robinet, Benoît Lemaire & Mirta B. Gordon - 2011 - Cognitive Science 35 (7):1352-1389.
    This paper presents a computational model of the way humans inductively identify and aggregate concepts from the low-level stimuli they are exposed to. Based on the idea that humans tend to select the simplest structures, it implements a dynamic hierarchical chunking mechanism in which the decision whether to create a new chunk is based on an information-theoretic criterion, the Minimum Description Length (MDL) principle. We present theoretical justifications for this approach together with results of an experiment in which participants, exposed (...)
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  • Synthetic grammar learning: Implicit rule abstraction or explicit fragmentary knowledge.Pierre Perruchet & C. Pacteau - 1990 - Journal of Experimental Psychology 119:264-75.
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  • The Temporal Dynamics of Regularity Extraction in Non‐Human Primates.Laure Minier, Joël Fagot & Arnaud Rey - 2016 - Cognitive Science 40 (4):1019-1030.
    Extracting the regularities of our environment is one of our core cognitive abilities. To study the fine-grained dynamics of the extraction of embedded regularities, a method combining the advantages of the artificial language paradigm and the serial response time task was used with a group of Guinea baboons in a new automatic experimental device. After a series of random trials, monkeys were exposed to language-like patterns. We found that the extraction of embedded patterns positioned at the end of larger patterns (...)
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  • Free recall of redundant strings of letters.George A. Miller - 1958 - Journal of Experimental Psychology 56 (6):485.
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  • How should we measure chunks? a continuing issue in chunking research and a way forward.Amanda L. Gilchrist - 2015 - Frontiers in Psychology 6.
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  • Temporal clustering and sequencing in short-term memory and episodic memory.Simon Farrell - 2012 - Psychological Review 119 (2):223-271.
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  • “Temporal clustering and sequencing in short-term memory and episodic memory”: Correction to Farrell (2012).Simon Farrell - 2012 - Psychological Review 119 (4):899-899.
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  • Group structure, coding, and memory for digit series.Gordon H. Bower & David Winzenz - 1969 - Journal of Experimental Psychology 80 (2p2):1.
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