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  1. Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Video-game play (particularly “action” video-games) holds exciting promise as an activity that may provide generalized enhancement to a wide range of perceptual and cognitive abilities (for review see Latham et al., 2013a). However, in this article we make the case that to assess accurately the effects of video-game play researchers must better characterize video-game experience and expertise. This requires a more precise and objective assessment of an individual's video-game history and skill level, and making finer distinctions between video-games that fall (...)
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  • Flow: The Psychology of Optimal Experience.Mihaly Csikszentmihalyi - 1990 - Harper & Row.
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  • Neurocognitive mechanisms underlying the experience of flow.Arne Dietrich - 2004 - Consciousness and Cognition 13 (4):746-761.
    Recent theoretical and empirical work in cognitive science and neuroscience is brought into contact with the concept of the flow experience. After a brief exposition of brain function, the explicit–implicit distinction is applied to the effortless information processing that is so characteristic of the flow state. The explicit system is associated with the higher cognitive functions of the frontal lobe and medial temporal lobe structures and has evolved to increase cognitive flexibility. In contrast, the implicit system is associated with the (...)
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  • Neural correlates of the first-person perspective.Kai Vogeley & Gereon R. Fink - 2003 - Trends in Cognitive Sciences 7 (1):38-42.
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  • Neural correlates of first-person perspective as one constituent of human self-consciousness.Kai Vogeley, M. May, A. Ritzl, P. Falkai, K. Zilles & Gereon R. Fink - 2004 - Journal of Cognitive Neuroscience 16 (5):817-827.
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  • Conscious thought as simulation of behavior and perception.Germund Hesslow - 2002 - Trends in Cognitive Sciences 6 (6):242-247.
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  • From presence to consciousness through virtual reality.Maria V. Sanchez-Vives & Mel Slater - 2005 - Nature Reviews Neuroscience 6 (4):332-339.
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  • The out-of-body experience: Precipitation factors and neural correlates.S. Bünning & Olaf Blanke - 2005 - In Steven Laureys (ed.), The Boundaries of Consciousness: Neurobiology and Neuropathology. Elsevier.
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  • Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty.Yu Tian, Yulong Bian, Piguo Han, Peng Wang, Fengqiang Gao & Yingmin Chen - 2017 - Frontiers in Psychology 8.
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  • Individual differences in flow proneness are linked to a dopamine D2 receptor gene variant.Mate Gyurkovics, Eszter Kotyuk, Eniko Rozsa Katonai, Erzsebet Zsofia Horvath, Andrea Vereczkei & Anna Szekely - 2016 - Consciousness and Cognition 42:1-8.
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