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  1. Propositional Content in Signalling Systems.Jonathan Birch - 2014 - Philosophical Studies 171 (3):493-512.
    Skyrms, building on the work of Dretske, has recently developed a novel information-theoretic account of propositional content in simple signalling systems. Information-theoretic accounts of content traditionally struggle to accommodate the possibility of misrepresentation, and I show that Skyrms’s account is no exception. I proceed to argue, however, that a modified version of Skyrms’s account can overcome this problem. On my proposed account, the propositional content of a signal is determined not by the information that it actually carries, but by the (...)
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  • Signals.Brian Skyrms - 2008 - Philosophy of Science 75 (5):489-500.
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  • Content in Simple Signalling Systems.Nicholas Shea, Peter Godfrey-Smith & Rosa Cao - 2018 - British Journal for the Philosophy of Science 69 (4):1009-1035.
    Our understanding of communication and its evolution has advanced significantly through the study of simple models involving interacting senders and receivers of signals. Many theorists have thought that the resources of mathematical information theory are all that are needed to capture the meaning or content that is being communicated in these systems. However, the way theorists routinely talk about the models implicitly draws on a conception of content that is richer than bare informational content, especially in contexts where false content (...)
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  • Deception in Sender–Receiver Games.Manolo Martínez - 2015 - Erkenntnis 80 (1):215-227.
    Godfrey-Smith advocates for linking deception in sender-receiver games to the existence of undermining signals. I present games in which deceptive signals can be arbitrarily frequent, without this undermining information transfer between sender and receiver.
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  • Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling.Simon Huttegger, Brian Skyrms, Rory Smead & Kevin Zollman - 2010 - Synthese 172 (1):177-191.
    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation.
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  • Signals: Evolution, Learning, and Information, by Brian Skyrms.P. Godfrey-Smith - 2011 - Mind 120 (480):1288-1297.
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  • Toward a formal analysis of deceptive signaling.Don Fallis & Peter J. Lewis - 2019 - Synthese 196 (6):2279-2303.
    Deception has long been an important topic in philosophy. However, the traditional analysis of the concept, which requires that a deceiver intentionally cause her victim to have a false belief, rules out the possibility of much deception in the animal kingdom. Cognitively unsophisticated species, such as fireflies and butterflies, have simply evolved to mislead potential predators and/or prey. To capture such cases of “functional deception,” several researchers Machiavellian intelligence II, Cambridge University Press, Cambridge, pp 112–143, 1997; Searcy and Nowicki, The (...)
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  • Self-Assembling Games.Jeffrey A. Barrett & Brian Skyrms - unknown
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a particularly salient example of modular (...)
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  • Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a particularly salient example of modular (...)
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  • The role of forgetting in the evolution and learning of language.Jeffrey Barrett & Kevin J. S. Zollman - unknown
    Lewis signaling games illustrate how language might evolve from random behavior. The probability of evolving an optimal signaling language is, in part, a function of what learning strategy the agents use. Here we investigate three learning strategies, each of which allows agents to forget old experience. In each case, we find that forgetting increases the probability of evolving an optimal language. It does this by making it less likely that past partial success will continue to reinforce suboptimal practice. The learning (...)
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  • Between cheap and costly signals: the evolution of partially honest communication.Kevin J. S. Zollman, Carl T. Bergstrom & Simon M. Huttegger - unknown
    Costly signalling theory has become a common explanation for honest communication when interests conflict. In this paper, we provide an alternative explanation for partially honest communication that does not require significant signal costs. We show that this alternative is at least as plausible as traditional costly signalling, and we suggest a number of experiments that might be used to distinguish the two theories.
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