Switch to: Citations

Add references

You must login to add references.
  1. Virtual Reality, Empathy and Ethics.Matthew Cotton - 2021 - Springer Verlag.
    This book examines the ethics of virtual reality technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Anticipatory ethics for emerging technologies.Philip A. E. Brey - 2012 - NanoEthics 6 (1):1-13.
    Abstract In this essay, a new approach for the ethical study of emerging technology ethics will be presented, called anticipatory technology ethics (ATE). The ethics of emerging technology is the study of ethical issues at the R&D and introduction stage of technology development through anticipation of possible future devices, applications, and social consequences. I will argue that a major problem for its development is the problem of uncertainty, which can only be overcome through methodologically sound forecasting and futures studies. I (...)
    Download  
     
    Export citation  
     
    Bookmark   60 citations  
  • Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias.Domna Banakou, Sameer Kishore & Mel Slater - 2018 - Frontiers in Psychology 9.
    Download  
     
    Export citation  
     
    Bookmark   6 citations  
  • Investigating the Influence of Intergroup Contact in Virtual Reality on Empathy: An Exploratory Study Using AltspaceVR.Matilde Tassinari, Matthias Burkard Aulbach & Inga Jasinskaja-Lahti - 2022 - Frontiers in Psychology 12.
    Virtual Reality has often been referred to as an “empathy machine.” This is mostly because it can induce empathy through embodiment experiences in outgroup membership. However, the potential of intergroup contact with an outgroup avatar in VR to increase empathy is less studied. Even though intergroup contact literature suggests that less threatening and more prosocial emotions are the key to understanding why intergroup contact is a powerful mean to decrease prejudice, few studies have investigated the effect of intergroup contact on (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Empathy: Its ultimate and proximate bases.Stephanie D. Preston & Frans B. M. de Waal - 2001 - Behavioral and Brain Sciences 25 (1):1-20.
    There is disagreement in the literature about the exact nature of the phenomenon of empathy. There are emotional, cognitive, and conditioning views, applying in varying degrees across species. An adequate description of the ultimate and proximate mechanism can integrate these views. Proximately, the perception of an object's state activates the subject's corresponding representations, which in turn activate somatic and autonomic responses. This mechanism supports basic behaviors that are crucial for the reproductive success of animals living in groups. The Perception-Action Model, (...)
    Download  
     
    Export citation  
     
    Bookmark   287 citations  
  • Putting yourself in the skin of a black avatar reduces implicit racial bias.Tabitha C. Peck, Sofia Seinfeld, Salvatore M. Aglioti & Mel Slater - 2013 - Consciousness and Cognition 22 (3):779-787.
    Although it has been shown that immersive virtual reality can be used to induce illusions of ownership over a virtual body , information on whether this changes implicit interpersonal attitudes is meager. Here we demonstrate that embodiment of light-skinned participants in a dark-skinned VB significantly reduced implicit racial bias against dark-skinned people, in contrast to embodiment in light-skinned, purple-skinned or with no VB. 60 females participated in this between-groups experiment, with a VB substituting their own, with full-body visuomotor synchrony, reflected (...)
    Download  
     
    Export citation  
     
    Bookmark   59 citations