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  1. Feeling robots and human zombies: Mind perception and the uncanny valley.Kurt Gray & Daniel M. Wegner - 2012 - Cognition 125 (1):125-130.
    The uncanny valley—the unnerving nature of humanlike robots—is an intriguing idea, but both its existence and its underlying cause are debated. We propose that humanlike robots are not only unnerving, but are so because their appearance prompts attributions of mind. In particular, we suggest that machines become unnerving when people ascribe to them experience, rather than agency. Experiment 1 examined whether a machine’s humanlike appearance prompts both ascriptions of experience and feelings of unease. Experiment 2 tested whether a machine capable (...)
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  • Experimental investigation into influence of negative attitudes toward robots on human–robot interaction.Tatsuya Nomura, Takayuki Kanda & Tomohiro Suzuki - 2006 - AI and Society 20 (2):138-150.
    Negative attitudes toward robots are considered as one of the psychological factors preventing humans from interacting with robots in the daily life. To verify their influence on humans‘ behaviors toward robots, we designed and executed experiments where subjects interacted with Robovie, which is being developed as a platform for research on the possibility of communication robots. This paper reports and discusses the results of these experiments on correlation between subjects’ negative attitudes and their behaviors toward robots. Moreover, it discusses influences (...)
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  • Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley.Maya B. Mathur & David B. Reichling - 2016 - Cognition 146 (C):22-32.
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  • Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion.Lukasz Piwek, Lawrie S. McKay & Frank E. Pollick - 2014 - Cognition 130 (3):271-277.
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  • Biological movement increases acceptance of humanoid robots as human partners in motor interaction.Aleksandra Kupferberg, Stefan Glasauer, Markus Huber, Markus Rickert, Alois Knoll & Thomas Brandt - 2011 - AI and Society 26 (4):339-345.
    The automatic tendency to anthropomorphize our interaction partners and make use of experience acquired in earlier interaction scenarios leads to the suggestion that social interaction with humanoid robots is more pleasant and intuitive than that with industrial robots. An objective method applied to evaluate the quality of human–robot interaction is based on the phenomenon of motor interference (MI). It claims that a face-to-face observation of a different (incongruent) movement of another individual leads to a higher variance in one’s own movement (...)
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  • (2 other versions)The eyes are the window to the uncanny valley.Chelsea Schein & Kurt Gray - 2015 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 16 (2):173-179.
    Horror movies have discovered an easy recipe for making people creepy: alter their eyes. Instead of normal eyes, zombies’ eyes are vacantly white, vampires’ eyes glow with the color of blood, and those possessed by demons are cavernously black. In the Academy Award winning Pan’s Labyrinth, director Guillermo del Toro created the creepiest of all creatures by entirely removing its eyes from its face, placing them instead in the palms of its hands. The unease induced by altering eyes may help (...)
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  • (2 other versions)The eyes are the window to the uncanny valley: Mind perception, autism and missing souls.Chelsea Schein & Kurt Gray - 2015 - Interaction Studies 16 (2):173-179.
    Horror movies have discovered an easy recipe for making people creepy: alter their eyes. Instead of normal eyes, zombies’ eyes are vacantly white, vampires’ eyes glow with the color of blood, and those possessed by demons are cavernously black. In the Academy Award winning Pan’s Labyrinth, director Guillermo del Toro created the creepiest of all creatures by entirely removing its eyes from its face, placing them instead in the palms of its hands. The unease induced by altering eyes may help (...)
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  • (2 other versions)The eyes are the window to the uncanny valley: Mind perception, autism and missing souls.Chelsea Schein & Kurt Gray - 2015 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 16 (2):173-179.
    Horror movies have discovered an easy recipe for making people creepy: alter their eyes. Instead of normal eyes, zombies’ eyes are vacantly white, vampires’ eyes glow with the color of blood, and those possessed by demons are cavernously black. In the Academy Award winning Pan’s Labyrinth, director Guillermo del Toro created the creepiest of all creatures by entirely removing its eyes from its face, placing them instead in the palms of its hands. The unease induced by altering eyes may help (...)
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  • Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not.Karl F. MacDorman & Debaleena Chattopadhyay - 2016 - Cognition 146 (C):190-205.
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