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  1. Visual search and stimulus similar¬ity.John Duncan & Glyn W. Humphreys - 1989 - Psychological Review 96 (3):433-458.
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  • (1 other version)A complexity level analysis of vision.John K. Tsotsos - 1990 - Behavioral and Brain Sciences 13 (3):423-445.
    The general problem of visual search can be shown to be computationally intractable in a formal, complexity-theoretic sense, yet visual search is extensively involved in everyday perception, and biological systems manage to perform it remarkably well. Complexity level analysis may resolve this contradiction. Visual search can be reshaped into tractability through approximations and by optimizing the resources devoted to visual processing. Architectural constraints can be derived using the minimum cost principle to rule out a large class of potential solutions. The (...)
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  • (1 other version)Analyzing vision at the complexity level.John K. Tsotsos - 1990 - Behavioral and Brain Sciences 13 (3):423-445.
    The general problem of visual search can be shown to be computationally intractable in a formal, complexity-theoretic sense, yet visual search is extensively involved in everyday perception, and biological systems manage to perform it remarkably well. Complexity level analysis may resolve this contradiction. Visual search can be reshaped into tractability through approximations and by optimizing the resources devoted to visual processing. Architectural constraints can be derived using the minimum cost principle to rule out a large class of potential solutions. The (...)
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  • Connectionist Models and Their Properties.J. A. Feldman & D. H. Ballard - 1982 - Cognitive Science 6 (3):205-254.
    Much of the progress in the fields constituting cognitive science has been based upon the use of explicit information processing models, almost exclusively patterned after conventional serial computers. An extension of these ideas to massively parallel, connectionist models appears to offer a number of advantages. After a preliminary discussion, this paper introduces a general connectionist model and considers how it might be used in cognitive science. Among the issues addressed are: stability and noise‐sensitivity, distributed decision‐making, time and sequence problems, and (...)
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  • Animate vision.Dana H. Ballard - 1991 - Artificial Intelligence 48 (1):57-86.
    Animate vision systems have gaze control mechanisms that can actively position the camera coordinate system in response to physical stimuli. Compared to passive systems, animate systems show that visual computation can be vastly less expensive when considered in the larger context of behavior. The most important visual behavior is the ability to control the direction of gaze. This allows the use of very low resolution imaging that has a high virtual resolution. Using such a system in a controlled way provides (...)
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