Switch to: Citations

Add references

You must login to add references.
  1. The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. (...)
    Download  
     
    Export citation  
     
    Bookmark   10 citations  
  • Flow: The Psychology of Optimal Experience.Mihaly Csikszentmihalyi - 1990 - Harper & Row.
    The author introduces and explains the flow psychological theory. He demonstrates how it is possible to improve the quality of life by controlling the information that enters the consciousness.
    Download  
     
    Export citation  
     
    Bookmark   390 citations  
  • Enumeration versus multiple object tracking: the case of action video game players.C. Green & D. Bavelier - 2006 - Cognition 101 (1):217-245.
    Download  
     
    Export citation  
     
    Bookmark   23 citations  
  • The effectiveness of working memory training with individuals with intellectual disabilities – a meta-analytic review.Henrik Danielsson, Valentina Zottarel, Lisa Palmqvist & Silvia Lanfranchi - 2015 - Frontiers in Psychology 6.
    Download  
     
    Export citation  
     
    Bookmark   2 citations