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  1. Isabelle for Philosophers.Ben Blumson - manuscript
    This is an introduction to the Isabelle proof assistant aimed at philosophers and their students.
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  2. What Have Google’s Random Quantum Circuit Simulation Experiments Demonstrated about Quantum Supremacy?Jack K. Horner & John Symons - 2021 - In Hamid R. Arabnia, Leonidas Deligiannidis, Fernando G. Tinetti & Quoc-Nam Tran (eds.), Advances in Software Engineering, Education, and E-Learning: Proceedings From Fecs'20, Fcs'20, Serp'20, and Eee'20. Springer.
    Quantum computing is of high interest because it promises to perform at least some kinds of computations much faster than classical computers. Arute et al. 2019 (informally, “the Google Quantum Team”) report the results of experiments that purport to demonstrate “quantum supremacy” – the claim that the performance of some quantum computers is better than that of classical computers on some problems. Do these results close the debate over quantum supremacy? We argue that they do not. In the following, we (...)
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  3. Ciencia de la computación y filosofía: unidades de análisis del software.Juan Manuel Durán - 2018 - Principia 22 (2):203-227.
    Una imagen muy generalizada a la hora de entender el software de computador es la que lo representa como una “caja negra”: no importa realmente saber qué partes lo componen internamente, sino qué resultados se obtienen de él según ciertos valores de entrada. Al hacer esto, muchos problemas filosóficos son ocultados, negados o simplemente mal entendidos. Este artículo discute tres unidades de análisis del software de computador, esto es, las especificaciones, los algoritmos y los procesos computacionales. El objetivo central es (...)
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  4. On malfunctioning software.Giuseppe Primiero, Nir Fresco & Luciano Floridi - 2015 - Synthese 192 (4):1199-1220.
    Artefacts do not always do what they are supposed to, due to a variety of reasons, including manufacturing problems, poor maintenance, and normal wear-and-tear. Since software is an artefact, it should be subject to malfunctioning in the same sense in which other artefacts can malfunction. Yet, whether software is on a par with other artefacts when it comes to malfunctioning crucially depends on the abstraction used in the analysis. We distinguish between “negative” and “positive” notions of malfunction. A negative malfunction, (...)
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  5. Validation and Verification in Social Simulation: Patterns and Clarification of Terminology.Nuno David - 2009 - Epistemological Aspects of Computer Simulation in the Social Sciences, EPOS 2006, Revised Selected and Invited Papers, Lecture Notes in Artificial Intelligence, Squazzoni, Flaminio (Ed.) 5466:117-129.
    The terms ‘verification’ and ‘validation’ are widely used in science, both in the natural and the social sciences. They are extensively used in simulation, often associated with the need to evaluate models in different stages of the simulation development process. Frequently, terminological ambiguities arise when researchers conflate, along the simulation development process, the technical meanings of both terms with other meanings found in the philosophy of science and the social sciences. This article considers the problem of verification and validation in (...)
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  6. Simulation as formal and generative social science: the very idea.Nuno David, Jaime Sichman & Helder Coelho - 2007 - In Carlos Gershenson, Diederik Aerts & Bruce Edmonds (eds.), Worldviews, Science, and Us: Philosophy and Complexity. World Scientific. pp. 266--275.
    The formal and empirical-generative perspectives of computation are demonstrated to be inadequate to secure the goals of simulation in the social sciences. Simulation does not resemble formal demonstrations or generative mechanisms that deductively explain how certain models are sufficient to generate emergent macrostructures of interest. The description of scientific practice implies additional epistemic conceptions of scientific knowledge. Three kinds of knowledge that account for a comprehensive description of the discipline were identified: formal, empirical and intentional knowledge. The use of formal (...)
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  7. The Structure and Logic of Interdisciplinary Research in Agent-Based Social Simulation.Nuno David, Maria Marietto, Jaime Sichman & Helder Coelho - 2004 - Journal of Artificial Societies and Social Simulation 7 (3).
    This article reports an exploratory survey of the structure of interdisciplinary research in Agent-Based Social Simulation. One hundred and ninety six researchers participated in the survey completing an on-line questionnaire. The questionnaire had three distinct sections, a classification of research domains, a classification of models, and an inquiry into software requirements for designing simulation platforms. The survey results allowed us to disambiguate the variety of scientific goals and modus operandi of researchers with a reasonable level of detail, and to identify (...)
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