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  1. Singular extensions.Thomas Anantharaman, Murray S. Campbell & Feng-Hsiung Hsu - 1990 - Artificial Intelligence 43 (1):99-109.
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  • Computer shogi.Hiroyuki Iida, Makoto Sakuta & Jeff Rollason - 2002 - Artificial Intelligence 134 (1-2):121-144.
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  • A Bayesian approach to relevance in game playing.Eric B. Baum & Warren D. Smith - 1997 - Artificial Intelligence 97 (1-2):195-242.
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  • Games, computers, and artificial intelligence.Jonathan Schaeffer & H. Jaap van den Herik - 2002 - Artificial Intelligence 134 (1-2):1-7.
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  • A world championship caliber checkers program.Jonathan Schaeffer, Joseph Culberson, Norman Treloar, Brent Knight, Paul Lu & Duane Szafron - 1992 - Artificial Intelligence 53 (2-3):273-289.
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  • Computer chess move-ordering schemes using move influence.Kieran Greer - 2000 - Artificial Intelligence 120 (2):235-250.
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  • Improving heuristic mini-max search by supervised learning.Michael Buro - 2002 - Artificial Intelligence 134 (1-2):85-99.
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  • Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.
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