Switch to: References

Add citations

You must login to add citations.
  1. Computer poker: A review.Jonathan Rubin & Ian Watson - 2011 - Artificial Intelligence 175 (5-6):958-987.
    Download  
     
    Export citation  
     
    Bookmark   2 citations  
  • Generalized quantifiers.Dag Westerståhl - 2008 - Stanford Encyclopedia of Philosophy.
    Download  
     
    Export citation  
     
    Bookmark   16 citations  
  • Artificial intelligence & games: Should computational psychology be revalued?Marco Ernandes - 2005 - Topoi 24 (2):229-242.
    The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims to promote (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • World-championship-caliber Scrabble☆☆SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the USA by Hasbro Inc., in Canada by Hasbro Canada Corporation, and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. [REVIEW]Brian Sheppard - 2002 - Artificial Intelligence 134 (1-2):241-275.
    Download  
     
    Export citation  
     
    Bookmark   5 citations  
  • Synergistic Information Processing Encrypts Strategic Reasoning in Poker.Seth Frey, Dominic K. Albino & Paul L. Williams - 2018 - Cognitive Science 42 (5):1457-1476.
    There is a tendency in decision‐making research to treat uncertainty only as a problem to be overcome. But it is also a feature that can be leveraged, particularly in social interaction. Comparing the behavior of profitable and unprofitable poker players, we reveal a strategic use of information processing that keeps decision makers unpredictable. To win at poker, a player must exploit public signals from others. But using public inputs makes it easier for an observer to reconstruct that player's strategy and (...)
    Download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Monte Carlo tree search in Kriegspiel.Paolo Ciancarini & Gian Piero Favini - 2010 - Artificial Intelligence 174 (11):670-684.
    Download  
     
    Export citation  
     
    Bookmark   2 citations