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  1. The B∗ tree search algorithm: A best-first proof procedure.Hans Berliner - 1979 - Artificial Intelligence 12 (1):23-40.
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  • Generalization learning techniques for automating the learning of heuristics.D. A. Waterman - 1970 - Artificial Intelligence 1 (1-2):121-170.
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  • World-championship-caliber Scrabble☆☆SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the USA by Hasbro Inc., in Canada by Hasbro Canada Corporation, and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. [REVIEW]Brian Sheppard - 2002 - Artificial Intelligence 134 (1-2):241-275.
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  • Programming backgammon using self-teaching neural nets.Gerald Tesauro - 2002 - Artificial Intelligence 134 (1-2):181-199.
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  • Representations and solutions for game-theoretic problems.Daphne Koller & Avi Pfeffer - 1997 - Artificial Intelligence 94 (1-2):167-215.
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  • Measuring the performance potential of chess programs.Hans J. Berliner, Gordon Goetsch, Murray S. Campbell & Carl Ebeling - 1990 - Artificial Intelligence 43 (1):7-20.
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