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  1. Fluctuations, effective learnability and metastability in analysis.Ulrich Kohlenbach & Pavol Safarik - 2014 - Annals of Pure and Applied Logic 165 (1):266-304.
    This paper discusses what kind of quantitative information one can extract under which circumstances from proofs of convergence statements in analysis. We show that from proofs using only a limited amount of the law-of-excluded-middle, one can extract functionals , where L is a learning procedure for a rate of convergence which succeeds after at most B-many mind changes. This -learnability provides quantitative information strictly in between a full rate of convergence and a rate of metastability in the sense of Tao (...)
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  • Learning based realizability for HA + EM1 and 1-Backtracking games: Soundness and completeness.Federico Aschieri - 2013 - Annals of Pure and Applied Logic 164 (6):591-617.
    We prove a soundness and completeness result for Aschieri and Berardiʼs learning based realizability for Heyting Arithmetic plus Excluded Middle over semi-decidable statements with respect to 1-Backtracking Coquand game semantics. First, we prove that learning based realizability is sound with respect to 1-Backtracking Coquand game semantics. In particular, any realizer of an implication-and-negation-free arithmetical formula embodies a winning recursive strategy for the 1-Backtracking version of Tarski games. We also give examples of realizers and winning strategy extraction for some classical proofs. (...)
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  • A finitization of Littlewood's Tauberian theorem and an application in Tauberian remainder theory.Thomas Powell - 2023 - Annals of Pure and Applied Logic 174 (4):103231.
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  • On the Intuitionistic Background of Gentzen's 1935 and 1936 Consistency Proofs and Their Philosophical Aspects.Yuta Takahashi - 2018 - Annals of the Japan Association for Philosophy of Science 27:1-26.
    Gentzen's three consistency proofs for elementary number theory have a common aim that originates from Hilbert's Program, namely, the aim to justify the application of classical reasoning to quantified propositions in elementary number theory. In addition to this common aim, Gentzen gave a “finitist” interpretation to every number-theoretic proposition with his 1935 and 1936 consistency proofs. In the present paper, we investigate the relationship of this interpretation with intuitionism in terms of the debate between the Hilbert School and the Brouwer (...)
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  • A sequent calculus for Limit Computable Mathematics.Stefano Berardi & Yoriyuki Yamagata - 2008 - Annals of Pure and Applied Logic 153 (1-3):111-126.
    We introduce an implication-free fragment image of ω-arithmetic, having Exchange rule for sequents dropped. Exchange rule for formulas is, instead, an admissible rule in image. Our main result is that cut-free proofs of image are isomorphic with recursive winning strategies of a set of games called “1-backtracking games” in [S. Berardi, Th. Coquand, S. Hayashi, Games with 1-backtracking, Games for Logic and Programming Languages, Edinburgh, April 2005].We also show that image is a sound and complete formal system for the implication-free (...)
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  • Erratum to: Between proof and truth.Julien Boyer & Gabriel Sandu - 2012 - Synthese 187 (3):973-974.
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  • Dialogical logic.Laurent Keiff - 2010 - Stanford Encyclopedia of Philosophy.
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  • (1 other version)Gödel's reformulation of Gentzen's first consistency proof for arithmetic: The no-counterexample interpretation.W. W. Tait - 2005 - Bulletin of Symbolic Logic 11 (2):225-238.
    The last section of “Lecture at Zilsel’s” [9, §4] contains an interesting but quite condensed discussion of Gentzen’s first version of his consistency proof for P A [8], reformulating it as what has come to be called the no-counterexample interpretation. I will describe Gentzen’s result (in game-theoretic terms), fill in the details (with some corrections) of Godel's reformulation, and discuss the relation between the two proofs.
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  • Symmetry and interactivity in programming.P. -L. Curien - 2003 - Bulletin of Symbolic Logic 9 (2):169-180.
    We recall some of the early occurrences of the notions of interactivity and symmetry in the operational and denotational semantics of programming languages. We suggest some connections with ludics.
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  • Classical proof forestry.Willem Heijltjes - 2010 - Annals of Pure and Applied Logic 161 (11):1346-1366.
    Classical proof forests are a proof formalism for first-order classical logic based on Herbrand’s Theorem and backtracking games in the style of Coquand. First described by Miller in a cut-free setting as an economical representation of first-order and higher-order classical proof, defining features of the forests are a strict focus on witnessing terms for quantifiers and the absence of inessential structure, or ‘bureaucracy’.This paper presents classical proof forests as a graphical proof formalism and investigates the possibility of composing forests by (...)
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  • Epistemology Versus Ontology: Essays on the Philosophy and Foundations of Mathematics in Honour of Per Martin-Löf.Peter Dybjer, Sten Lindström, Erik Palmgren & Göran Sundholm (eds.) - 2012 - Dordrecht, Netherland: Springer.
    This book brings together philosophers, mathematicians and logicians to penetrate important problems in the philosophy and foundations of mathematics. In philosophy, one has been concerned with the opposition between constructivism and classical mathematics and the different ontological and epistemological views that are reflected in this opposition. The dominant foundational framework for current mathematics is classical logic and set theory with the axiom of choice. This framework is, however, laden with philosophical difficulties. One important alternative foundational programme that is actively pursued (...)
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  • Games with 1-backtracking.Stefano Berardi, Thierry Coquand & Susumu Hayashi - 2010 - Annals of Pure and Applied Logic 161 (10):1254-1269.
    We associate with any game G another game, which is a variant of it, and which we call . Winning strategies for have a lower recursive degree than winning strategies for G: if a player has a winning strategy of recursive degree 1 over G, then it has a recursive winning strategy over , and vice versa. Through we can express in algorithmic form, as a recursive winning strategy, many common proofs of non-constructive Mathematics, namely exactly the theorems of the (...)
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  • Countable choice as a questionable uniformity principle.Peter M. Schuster - 2004 - Philosophia Mathematica 12 (2):106-134.
    Should weak forms of the axiom of choice really be accepted within constructive mathematics? A critical view of the Brouwer-Heyting-Kolmogorov interpretation, accompanied by the intention to include nondeterministic algorithms, leads us to subscribe to Richman's appeal for dropping countable choice. As an alternative interpretation of intuitionistic logic, we propose to renew dialogue semantics.
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  • Herbrand's theorem as higher order recursion.Bahareh Afshari, Stefan Hetzl & Graham E. Leigh - 2020 - Annals of Pure and Applied Logic 171 (6):102792.
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  • A parallel game semantics for Linear Logic.Stefano Baratella & Stefano Berardi - 1997 - Archive for Mathematical Logic 36 (3):189-217.
    We describe the constructive content of proofs in a fragment of propositional Infinitary Linear Logic in terms of strategies for a suitable class of games. Such strategies interpret linear proofs as parallel algorithms as long as the asymmetry of the connectives ? and ! allows it.
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  • Programming interfaces and basic topology.Peter Hancock & Pierre Hyvernat - 2006 - Annals of Pure and Applied Logic 137 (1-3):189-239.
    A pattern of interaction that arises again and again in programming is a 'handshake', in which two agents exchange data. The exchange is thought of as provision of a service. Each interaction is initiated by a specific agent--the client or Angel--and concluded by the other--the server or Demon. We present a category in which the objects--called interaction structures in the paper--serve as descriptions of services provided across such handshaken interfaces. The morphisms--called (general) simulations--model components that provide one such service, relying (...)
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  • Totality in arena games.Pierre Clairambault & Russ Harmer - 2010 - Annals of Pure and Applied Logic 161 (5):673-689.
    We tackle the problem of preservation of totality by composition in arena games. We first explain how this problem reduces to a finiteness theorem on what we call pointer structures, similar to the parity pointer functions of Harmer, Hyland and Mélliès and the interaction sequences of Coquand. We discuss how this theorem relates to normalization of linear head reduction in simply-typed lambda-calculus, leading us to a semantic realizability proof à la Kleene of our theorem. We then present another proof of (...)
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  • Imperative programs as proofs via game semantics.Martin Churchill, Jim Laird & Guy McCusker - 2013 - Annals of Pure and Applied Logic 164 (11):1038-1078.
    Game semantics extends the Curry–Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this paper we describe a logical counterpart to this extension, in which proofs denote such strategies. The system is expressive: it contains all of the connectives of Intuitionistic Linear Logic, and first-order quantification. Use of Lairdʼs sequoid operator allows proofs with imperative behaviour to be expressed. Thus, we can embed first-order (...)
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  • Between proof and truth.Julien Boyer & Gabriel Sandu - 2012 - Synthese 187 (3):821-832.
    We consider two versions of truth as grounded in verification procedures: Dummett's notion of proof as an effective way to establish the truth of a statement and Hintikka's GTS notion of truth as given by the existence of a winning strategy for the game associated with a statement. Hintikka has argued that the two notions should be effective and that one should thus restrict one's attention to recursive winning strategies. In the context of arithmetic, we show that the two notions (...)
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  • Realizability for Peano arithmetic with winning conditions in HON games.Valentin Blot - 2017 - Annals of Pure and Applied Logic 168 (2):254-277.
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