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  1. Rational beliefs in extensive games.Giacomo Bonanno - 1992 - Theory and Decision 33 (2):153-176.
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  • A theory of forward induction in finitely repeated games.Nabil Al-Najjar - 1995 - Theory and Decision 38 (2):173-193.
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  • Money-Pump Arguments.Johan E. Gustafsson - 2022 - Cambridge: Cambridge University Press.
    Suppose that you prefer A to B, B to C, and C to A. Your preferences violate Expected Utility Theory by being cyclic. Money-pump arguments offer a way to show that such violations are irrational. Suppose that you start with A. Then you should be willing to trade A for C and then C for B. But then, once you have B, you are offered a trade back to A for a small cost. Since you prefer A to B, you (...)
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  • Exclusion from the social contract.Paul Weirich - 2011 - Politics, Philosophy and Economics 10 (2):148-169.
    Does rational bargaining yield a social contract that is efficient and so inclusive? A core allocation, that is, an allocation that gives each coalition at least as much as it can get on its own, is efficient. However, some coalitional games lack a core allocation, so rationality does not require one in those games. Does rationality therefore permit exclusion from the social contract? I replace realization of a core allocation with another type of equilibrium achievable in every coalitional game. Fully (...)
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  • Conservative Stable Standards of Behavior and φ-Stable Sets.Xiao Luo - 2006 - Theory and Decision 60 (4):395-402.
    Within Luo’s (2001, J. Math. Econ. 36, 95–109) framework of a general system, I establish an equivalence theorem for the conservative stable standard of behavior (CSSB for short) developed by J. Greenberg (“The Theory of Social Situation: An Alternative Game-Theoretic Approach,” Cambridge University Press, 1990). It is shown that a standard of behavior for a situation is a CSSB if, and only if, its graph is a φ-stable set for the associated general system.
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  • Von Neumann–Morgenstern stable set rationalization of choice functions.Vicki Knoblauch - 2020 - Theory and Decision 89 (3):369-381.
    Two scenarios illustrate uses of von Neumann–Morgenstern stable sets in the construction of choice functions. A comparison is made to the construction of choice functions by the selection of maximal elements. A characterization is given of choice functions that are von Neumann–Morgenstern stable set rationalizable by acyclic, asymmetric binary relations. Two examples illustrate the use of the characterization.
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  • Stability and efficiency in perfect foresight situation.Yoshio Kamijo - 2013 - Theory and Decision 75 (3):339-357.
    We study the stable standard of behavior in a perfect foresight situation that was introduced by Xue. We assume that the inducement relations are invertible and coalition free. We show that the conditions are sufficient for the existence of the nonempty-valued optimistic/conservative stable standard of behavior for perfect foresight situation. Moreover, we find that an OSSB-PF supports a Pareto-efficient outcome as a stable outcome; if the preference relations are strict, only the Pareto-efficient outcomes are supported by the OSSB-PF.
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  • The Right to Remain Silent.Joseph Greenberg - 2000 - Theory and Decision 48 (2):193-204.
    The paper points out that in dynamic games a player may be better-off if other players do not know his choice of strategy. That is, a player may benefit by not revealing (or not pre-determining) the choice of his action in an information set he (thereby) hopes will not be reached. He would be better-off by exercising his ``right to remain silent'' if he believes –- as the empirical evidence shows –- that players display aversion to ``Knightian uncertainty''. In this (...)
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  • Branching time, perfect information games and backward induction.Giacomo Bonanno - 2001 - Games and Economic Behavior 36 (1):57-73.
    The logical foundations of game-theoretic solution concepts have so far been explored within the con¯nes of epistemic logic. In this paper we turn to a di®erent branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. The branching time framework is extended by adding agents and by de¯ning the notion of prediction. A syntactic characterization of backward induction in terms of the property of internal consistency of prediction (...)
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