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Virtual Realism

Oxford University Press USA (2000)

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  1. Philosophy of the Internet. A Discourse on the Nature of the Internet.Laszlo Ropolyi - 2013 - Budapest: Eötvös University.
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  • Playing With The Past.Erik M. Champion - 2010 - London: Springer.
    How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments (...)
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  • Causation in a Virtual World: a Mechanistic Approach.Billy Wheeler - 2022 - Philosophy and Technology 35 (1):1-26.
    Objects appear to causally interact with one another in virtual worlds, such as video games, virtual reality, and training simulations. Is this causation real or is it illusory? In this paper I argue that virtual causation is as real as physical causation. I achieve this in two steps: firstly, I show how virtual causation has all the important hallmarks of relations that are causal, as opposed to merely accidental, and secondly, I show how virtual causation is genuine according to one (...)
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  • The relevance of software rights: An anthology of the divergence of sociopolitical doctrines. [REVIEW]Mikko Siponen - 2001 - AI and Society 15 (1-2):128-148.
    The relevance of different concepts of computer software (henceforth SW) rights is analysed from the viewpoint of divergent sociopolitical doctrines. The question of software rights is considered from the ontological assumptions, on one extreme, to the relevance of current practical applications of SW rights (such as copyright and patent), on the other extreme. It will be argued (from a non-descriptive/non-cognitive account) that the current expression of SW rights in Western societies (namely copyright, excluding patent) can be seen to be fair (...)
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  • The Post-Literary Era, Leonardo’s Paradigm From Comparative Cultural Studies to Post-literary Study. Gilles Deleuze and Central-European Thought. Post-literature. [REVIEW]Constantin Severin - 2016 - Human and Social Studies 5 (3):39-55.
    The idea to write this essay came after I studied, almost in the same period, the works of two major contemporary philosophers: the US-American Michael Heim, known as the best theorist of virtual reality, and the French Gilles Deleuze. At the beginning of the new millennium, I have noticed many challenging transformations in art and literature, influenced by the emerging of the new technologies and the self-transformation that it is currently undergoing. This was the major reason I tried to launch (...)
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  • Virtual Reality: Digital or Fictional?Neil McDonnell & Nathan Wildman - 2019 - Disputatio 11 (55):371-397.
    Are the objects and events that take place in Virtual Reality genuinely real? Those who answer this question in the affirmative are realists, and those who answer in the negative are irrealists. In this paper we argue against the realist position, as given by Chalmers (2017), and present our own preferred irrealist account of the virtual. We start by disambiguating two potential versions of the realist position—weak and strong— and then go on to argue that neither is plausible. We then (...)
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  • ¿Un mundo nuevo? Realidad virtual, realidad aumentada, inteligencia artificial, humanidad mejorada, Internet de las cosas.Antonio Manuel Liz Gutiérrez - 2020 - Arbor 196 (797):572.
    Las nuevas tecnologías parecen estar cambiando radicalmente nuestro mundo. Analizamos aquí las condiciones para que esto sea así con relación a un grupo muy importante de fenómenos vinculados a las tecnologías computacionales y a las biotecnologías, que responden a denominaciones de uso ya muy extendido, en buena medida gracias a los medios de comunicación: realidad virtual, realidad aumentada, inteligencia artificial, humanidad mejorada e Internet de las cosas. Argumentamos que la inteligencia artificial ocupa entre ellos un lugar central y que la (...)
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  • Questioning the Virtual Friendship Debate: Fuzzy Analogical Arguments from Classification and Definition.Oliver Laas - 2018 - Argumentation 32 (1):99-149.
    Arguments from analogy are pervasive in everyday reasoning, mathematics, philosophy, and science. Informal logic studies everyday argumentation in ordinary language. A branch of fuzzy logic, approximate reasoning, seeks to model facets of everyday reasoning with vague concepts in ill-defined situations. Ways of combining the results from these fields will be suggested by introducing a new argumentation scheme—a fuzzy analogical argument from classification—with the associated critical questions. This will be motivated by a case study of analogical reasoning in the virtual friendship (...)
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  • Contemporary Perspectives on Susanne K. Langer's Concept of Mind.Agáta Košičanová - 2022 - Espes. The Slovak Journal of Aesthetics 11 (2):99-114.
    The continual possibility of aesthetic experience throughout history has prompted philosophical reflections about its nature and meaning in human life. This article outlines some neuroscientific ways of understanding its functioning, focusing specifically on Susanne Langer’s contribution. Commonly subsumed under the heading ‘philosophy of mind’ – especially due to the trilogy Mind: An Essay on Human Feeling – Langer’s interests in the human mind developed already in the 1950s, as witnessed by the paper The Deepening Mind. A Half-Century of American Philosophy. (...)
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  • Images of Vilnius in the context of philosophy, sociology and mediology.Agnieška Juzefovič - 2017 - Studies in East European Thought 69 (2):165-175.
    The author analyses the ways in which the perspectives of philosophy and sociology interact in the age of visualization and demonstrates how the image—the main object of the relevant academic research—connects them. The mediological approach, analysed as particularly useful for images created with the help of modern technologies, is presented. The analysis focuses on photographs of a crowd marching through the main streets of Vilnius as well as on video projections of augmented reality performed on the most representative buildings of (...)
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  • Os paradoxos da representação na era da informação.Juan Guillermo Diaz Bernal - 2017 - Educação E Filosofia 31 (63).
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  • Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.
    The term “virtual reality” was first coined by Antonin Artaud to describe a value-adding characteristic of certain types of theatrical performances. The expression has more recently come to refer to a broad range of incipient digital technologies that many current philosophers regard as a serious threat to human autonomy and well-being. Their concerns, which are formulated most succinctly in “brain in a vat”-type thought experiments and in Robert Nozick's famous “experience machine” argument, reflect a fundamental misunderstanding of the way that (...)
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  • The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  • Virtual Realism: Really Realism or only Virtually so? A Comment on D. J. Chalmers’s Petrus Hispanus Lectures.Claus Beisbart - 2019 - Disputatio 11 (55):297-331.
    What is the status of a cat in a virtual reality environment? Is it a real object? Or part of a fiction? Virtual realism, as defended by D. J. Chalmers, takes it to be a virtual object that really exists, that has properties and is involved in real events. His preferred specification of virtual realism identifies the cat with a digital object. The project of this paper is to use a comparison between virtual reality environments and scientific computer simulations to (...)
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  • Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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  • Virtual Reality and the Modern Ideology of Order and Control.Craig I. Murrihy - unknown
    In this thesis I will examine the construction of the concept of Virtual Reality. I argue that rather than a technology of liberation as it is often perceived, virtual realities' conception has been influenced significantly by a discourse of control and order. I examine books, articles and films concerning Virtual Reality to support this claim. Furthermore this discourse of control and order is born out of a larger ideology of Western culture that values order and control. Throughout modernity this ideology (...)
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  • "Real Places in Virtual Spaces".David Kolb - 2006 - Nordic Journal of Architectural Research 3:69-77.
    Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places with their own grammar and norms, where real events take place.
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  • Virtual Reality and the Meaning of Life.John Danaher - forthcoming - In Oxford Handbook on Meaning in Life.
    It is commonly assumed that a virtual life would be less meaningful (perhaps even meaningless). As virtual reality technologies develop and become more integrated into our everyday lives, this poses a challenge for those that care about meaning in life. In this chapter, it is argued that the common assumption about meaninglessness and virtuality is mistaken. After clarifying the distinction between two different visions of virtual reality, four arguments are presented for thinking that meaning is possible in virtual reality. Following (...)
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  • Virtual worlds, fiction, and reality.Ilkka Maunu Niiniluoto - 2011 - Discusiones Filosóficas 12 (19):13 - 28.
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  • Biti lifestreaman. Subjektivnost, politika i pismenost digitalno-mrežnih medija.Katarina Peović Vuković - 2010 - Synthesis Philosophica 25 (2):221-234.
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  • Lifegestreamt sein. Subjektivität, Politik und Alphabetentum der digital-vernetzten Medien.Katarina Peović Vuković - 2010 - Synthesis Philosophica 25 (2):221-234.
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