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  1. The Virtual as the Digital.David J. Chalmers - 2019 - Disputatio 11 (55):453-486.
    I reply to seven commentaries on “The Virtual and the Real”. In response to Claus Beisbart, Jesper Juul, Peter Ludlow, and Neil McDonnell and Nathan Wildman, I clarify and develop my view that virtual are digital objects, with special attention to the nature of digital objects and data structures. In response to Alyssa Ney and Eric Schwitzgebel, I clarify and defend my spatial functionalism, with special attention to the connections between space and consciousness. In response to Marc Silcox, I clarify (...)
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  • The puzzle of virtual theft.Nathan Wildman & Neil McDonnell - 2020 - Analysis 80 (3):493-499.
    How can you steal something that doesn’t exist? This question confronts those of us who take an irrealist view of virtual objects and agree with the Supreme Court of the Netherlands that robbery took place when two boys used non-virtual violence to coerce a third boy into relinquishing his virtual amulet and mask. Here we outline this Puzzle of Virtual Theft, along with the closely related Puzzle of Virtual Value. After demonstrating how these puzzles are deeply problematic for the irrealist, (...)
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  • The philosophy of the metaverse.Melvin Chen - 2023 - Ethics and Information Technology 25 (3):1-13.
    How might we philosophize about the metaverse? It is traditionally held that the four main branches of philosophy are metaphysics, epistemology, axiology, and logic. In this article, I shall demonstrate how virtual walt-fictionalism, a particular version of virtual irrealism, is able to offer a straightforward, internally consistent, and powerful response about the metaphysics, epistemology, and axiology (ethics) of the metaverse. I will first characterize the metaverse in terms of a reality-virtuality (RV) continuum and distinguish between virtual realism and virtual irrealism, (...)
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  • Emotion and Ethics in Virtual Reality.Alex Fisher - forthcoming - Australasian Journal of Philosophy.
    It is controversial whether virtual reality should be considered fictional or real. Virtual fictionalists claim that objects and events within virtual reality are merely fictional: they are imagined and do not exist. Virtual realists argue that virtual objects and events really exist. This metaphysical debate might appear important for some of the practical questions that arise regarding how to morally evaluate and legally regulate virtual reality. For instance, one advantage claimed of virtual realism is that only by taking virtual objects (...)
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  • Virtual properties: problems and prospects.Alexandre Declos - 2024 - Erkenntnis.
    According to David Chalmers, the virtual entities found in Virtual Reality (VR) and Augmented Reality (AR) environments instantiate virtual properties of a specific kind. It has recently been objected that such a view (i) can’t extend to all types of properties; (ii) leads to a proliferation of property-types; (iii) implausibly ascribes massive errors to VR and AR users; and (iv) faces an analogue of Jackson’s “many-property problem”. My first objective here is to show that advocates of virtual properties can deal (...)
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  • Do Computer Simulations Include Digital Artifacts?Claus Beisbart - forthcoming - Metaphysics 7 (1):37-50.
    In contemporary computer simulations, particles attract each other and form clusters, cells interact, and agents communicate with one another. This is at least how computer simulations are commonly described. But how can we make sense of such talk? One answer is that the particles, cells, and agents inside simulations are digital artifacts, and thus real objects. In this paper, I cast doubt on this realist position by raising the question: To what objects does a simulation give rise, if it does (...)
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  • Illusionism about virtual causation.Matej Kohár - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
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  • Una Teoría Realista de los Objetos Digitales.R. Fernán - 2024 - Open Science Framework.
    El propósito de este trabajo es analizar los objetos digitales que pueblan nuestras pantallas y redes: vídeos de YouTube, perfiles de Facebook, imágenes de Flickr, archivos de Dropbox, correos electrónicos, podcasts, blogs, y demás. Estos objetos están codificados en binario (0/1) y, en su forma más elemental, son bits y bytes. Para desentrañar estas entidades intangibles, que son realidades insertas en el tejido de nuestra existencia cotidiana, se examinan los supuestos ontológicos y epistemológicos que las rodean. Desde esta perspectiva, se (...)
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